Corona Renderer for 3ds Max + 3 Nodos (Alquiler Anual)

Corona Renderer para 3ds Max incluye soporte completo para GI, así que ahora puedes procesar humo, fuego, líquidos y mucho más con Corona.

Corona FairSaaS es un modelo libre basado en la suscripción, vista la sección 'más información' para descubrir las ventajas de las licencias FairSaaS.

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SKU
ASGVIS-CORONA-3N-REN
SKU
CORONA-3N-REN

Corona 3 for 3ds Max focused on heterogeneous media; the first steps in V-Ray compatibility; around 110 new materials in the Material Library; the Corona Official Toolbar; overall reduction in memory requirements; a LOT of bug fixes; and stability & workflow improvements:

  • Reminder: We changed how we name our releases – this is Corona 3 rather than Corona Renderer 1.8!
  • Heterogeneous media (Phoenix FD, FumeFX, OpenVDB, new “Inside Volume” mode in the CoronaVolumeMtl)
  • The first phase of V-Ray compatibility
  • 5-15% lower memory usage in most scenes
  • Advanced camera/bokeh effects
  • New material override options to preserve certain materials
  • Updated Material Library (over 110 new materials!)
  • Corona Toolbar
  • Improved denoising of bump maps
  • A focus on tweaking, debugging, and lots of small feature improvements

 

MAJOR FEATURES:

GPU Denoising: As part of the overall plan to make Interactive Rendering faster than ever, we implemented NVIDIA’s GPU denoising, which lets you run near-instant denoising on your Interactive Renders!

Fast Preview Denoising is enabled by default for interactive rendering (the setting can be found under the Performance tab in the Render Setup if you wish to disable it):

Please note that this feature requires an NVIDIA GPU installed, and the GPU needs to be Kepler or newer. NVIDIA’s denoiser does not support all mobile GPUs, so this may not work on your laptop.

If you choose, you can use GPU denoising for your final renders too by selecting the “Fast Preview (NVIDIA)” option in the Denoising drop down (Corona “Full Denoising” has been renamed as “High Quality” under these options, if you are looking for it!). You can also use the GPU Denoising in the Corona Image Editor.

If you choose to use this new GPU denoising for final renders, please keep these points in mind:

– GPU Denoising may blur details and result in artifacts or a “painterly” look to your image. High Quality Denoising uses more precise algorithms to ensure effective denoising while preserving detail in the end result.

In the image below, while it has removed more noise at these early passes, the GPU denoising also loses some detail in the grass and flowers, resulting in a softer, blurred look that may not be desired:

And in the image below, loss of detail can be seen in the texture where the AI denoiser “hallucinates” especially around areas of high contrast, as well as having a blurrier look (of course, this difference reduces with more passes):

– GPU denoising has no temporal consistency, so results may vary from frame to frame for animations, which may cause flickering or other unwanted effects. Of course, it may not, but it is something to keep in mind!

– Your GPU memory will determine the maximum resolution that can be efficiently denoised (as using shared memory will be slower), and the number of render elements being denoised may also play a part in how efficiently GPU denoising can work.

Details:

  • The NVIDIA AI denoiser can be selected as the final denoising mode in the Scene tab of the Render Setup – in this mode, the rendered image is denoised with each VFB refresh.
  • Corona Renderer’s implementation of the NVIDIA denoiser preserves details in reflections and refractions, unlike some other implementations of the denoiser in other software.
  • The NVIDIA AI denoiser can also be enabled separately just for IR in the Performance tab of the Render Setup.
  • The NVIDIA AI denoiser is an optional component in the installer and requires an additional download (similar to the Material Library). This component is pre-selected when a supported NVIDIA GPU is detected on the computer.
  • Denoising time is displayed in the VFB Stats tab.

 

IR Improvements: 

  • Optimized IR restarts, making it more responsive.
  • IR restarts with the new light solver are now significantly faster.
  • IR restarts in the Corona VFB are now generally faster (comparable to the docked VFB).

 

Displacement Improvements: The improvements to displacement result in better image quality without the need to sacrifice render time:

Perhaps more importantly, it allows the lowering of Displacement settings to get equivalent quality with faster parsing and lower memory usage. It is on by default in all new scenes, and when loading older scenes, you will be asked whether to switch to the new displacement mode with a click of a button to lower the RAM usage, or to preserve the original settings to keep original scene appearance.

In the example scene below, thanks to the new improvements, Displacement quality could be lowered from 1px to 4px with almost no visual difference, reducing memory requirements from 11.6 GB to 5.2 GB.

The new processing is disabled when loading a scene saved with a version earlier than Corona Renderer 3 to avoid changes to the scene’s appearance on rendering (a dialog box will let you enable it if you choose).

It is enabled by default in all new scenes, and the default displacement edge size in screen space has been changed from 2px to 3px.

 

Memory Optimizations: Back in the day, RAM was cheap, so we focused on rendering speed even if this meant higher memory usage. However, the market has changed and RAM now costs a premium, so we’ve revisited Corona Renderer’s memory consumption.

Thanks to a variety of optimizations and improvements, you can expect savings of up to 2.5 GB for an 8K image without having to change any settings (although this will vary by scene, of course).

For testing, we wanted to use a regular scene and not one specially created to maximize memory savings, so we chose the much-loved Benchmark scene and renderer it at 8,000 x 4,500. The test was run using Release Candidate 7.

Corona 3 required 20.3 GB for an 8K render, while Corona Renderer 3 required 19.6 GB, in this instance saving around 0.7 GB without any changes to the scene or settings.

If we choose to also use the improved displacement on loading the scene, there is a final savings of 6.3 GB without losing any quality – and this scene doesn’t even make heavy use of displacement! You can also notice the improvements from the sharper textures at grazing angles, listed in the smaller changes further down the page, on the ground in the background.

Summary of Memory Optimizations:

  • Optimization of random sampler memory usage – High-res images render with less memory. There should be no impact on amount of noise (noise pattern itself can change).
  • Reduced Corona Renderer’s geometry memory usage by 16.6%. Note that 3ds Max and Embree still need their own geometry data in memory too, if you are wondering why this does not translate to an overall memory savings of 16.6%!
  • Reduced memory usage of the new light solver with volumetric media by up to 86% – this brings it in to line with memory usage in the old light solver.
  • Low memory warning now gives a bit more detailed breakdown of Corona Renderer memory usage (split into geometry, textures and frame buffer).

To make it easier to track and breakdown Corona Renderer’s memory usage, we’ve also added new renderstamp variables which let you monitor memory usage at all stages during rendering:

 

Randomization by Mesh Element:

Both the CoronaMultiMap and the CoronaUvwRandomizer now support randomization by Mesh Element (one contiguous triangle group). A prime example would be randomizing the color of each individual leaf on a tree, randomizing different planks in the keg, and randomizing the color of the fruit, all using the MultiMap and randomizing by Mesh Element, or randomizing the marble texture on the tiles using the UvwRandomizer in Mesh Element mode to avoid repetition.

 

Support for additional image file formats:

  • Corona Image Editor and Corona Standalone: Extended the list of file formats which the frame buffer can save to, and when saving the user can now specify the output color depth and whether to include an alpha channel.
  • CoronaBitmap: Added support for Kodak Cineon, Adobe PSD Reader, SGI file, RLA image file, and DDS image file formats.

 

First implementation of Unified Lister:

This first implementation of a unified Corona Lister is in place – it lists Corona Scatters and Corona Lights in this release (with more object types to be added in Corona Renderer 4).

 

IMPROVEMENTS:

New Light Solver Improvements:

  • Optimized the new Light Solver, giving an overall speed up of between 5 – 15%.
  • The initialization of the light solver is now parallelized. The solver is also re-initialized only if some lights changed, making IR restarts significant faster.
  • Improved sampling of translucent objects.
  • Improved light sampling in cases where geometry is very close to a spherical light.
  • Fixed inefficient sampling when the shading normal differs significantly from the geometry normal.
  • Fixed square artifacts that appeared when non-physical lights (invisible or transparent lights) are used in the scene.
  • Fixed the new light solver producing rectangular artifacts when textured lights are used.
  • Fixed NaNs (black pixels) occasionally appearing in the rendered image.
  • Reduced the memory usage for volumetric media (in some cases, down to 14%, an 86% savings compared to the New Light Solver in Corona 3). Fixed bias when rendering portal hidden behind another portal.
  • Fixed crash in new light solver with extremely bright lights.
  • Fixed a few other occasional crashes.
  • No longer called “Experimental” due to the fixes so it should work in most scenes – however, we have held off on making it the new default for now.

 

UI Improvements:

  • Optimized VFB redraw speed.
  • UI controls in object lists in Scatter have been reorganized to make more space for object names.
  • Unified Look & Feel of Corona Renderer’s warnings/question popups.
  • The Corona Color Picker now remembers the sRGB checkbox state and color range between sessions.
  • Fixed Corona Color Picker not taking into account values entered via keyboard right before OK is clicked.
  • The Corona Camera shutter offset now has a range from -1 to 1.
  • Changed the order of operations in the installer, so that components which need additional downloads (the material library, or the NVIDIA AI denoiser) are installed last – this means if installation is cancelled during the additional downloads, everything else should already be properly installed.

 

General Improvements:

  • Unsupported materials are now gray for GI rays, which removes the red bleeding of the material into the scene:
  • Improved texture sharpness on grazing angles (for diffuse, bump, displacement, etc.) – in the image below, notice how definition and detail is preserved:
  • In the viewport, scatter is now able to toggle the instance color between the original object wire color and the scatter object color.
  • In Corona Scatter, the rotation and scale of the original instanced objects no longer affects the scattered instances (this does not change existing scenes unless the Legacy checkbox is disabled).
Más Información
SKU ASGVIS-CORONA-3N-REN
Código Producto CORONA-3N-REN
EAN 8435371401736
es_estudiante No
Características

Características destacadas:

  • Ease of Use
  • No–one calls themselves a “3D Technician” – everyone rightly calls themselves a 3D artist, and that means your tools should be as close to invisible as possible so they don’t get in the way of your creativity.

    Corona Renderer is one of the easiest to learn render engines. Its setup really is as simple as pressing “Render”! Most new users will learn Corona Renderer in just one day, and fall in love with it over the next few.

  • Rendering Quality
  • Corona Renderer delivers predictable, reliable, and physically plausible results with no compromises in quality. Realistic lighting and materials are yours right out of the box.

    Our Forum and Gallery section provide great examples of the quality that Corona Renderer can produce.

  • Speed ​​& Interactivity
  • Speed is an important factor in any production environment, and a renderer must always deliver results as fast as possible.

    As a result, we are obsessed with speed! We like to hunt for milliseconds in our own code, and are always looking for ways to cut down parsing and rendering times without forcing users to buy expensive hardware, by focusing on creating smart algorithms under the hood. In every version we release, we look to boost the speed of rendering as much as possible as well as adding new features.

    Corona Renderer uses Intel Embree Ray Tracing Kernels, making the CPU–only Corona as fast as many GPU renderers but without any of the limitations of GPU–based solutions.

  • Affordability
  • We had the luxury of being able to do things differently right from the start, and we took advantage of that not only in development but also when creating our licensing plans.

    We have two simple goals:

    1. to make Corona Renderer affordable for as many users as possible

    2. to secure reliable funding for the development of Corona Renderer so that it keeps improving.

  • Powerful Workflow Tools
  • As former CG artists, we know that the output quality and speed are not the only things that make a great renderer. That is why Corona Renderer comes with many powerful tools to accelerate your workflow that will make you faster as well as your renders!

  • Flexibility
  • Corona Renderer is extremely flexible. While we aim for realism, we also understand how important it is to “bend” physical laws to deliver the results your clients expect. To keep your artistry free, Corona supports numerous reality hacks which allow you to get exactly the effect you desire!

  • Lights
  • It’s time to explore the individual aspects of Corona, and we’ll start where it all begins, with lights. The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive.

  • Materials
  • Our design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up, without having to tweak unnecessary sampling values and other confusing parameters. You also won’t have to choose between 10 or 20 different material types, you can pretty much do it all using the single Corona Material.

  • Distributed Rendering
  • Rendering with multiple computers is made simple by Corona Renderer. It has its own distributed rendering system, and is also compatible with 3ds Max’s native Backburner and Thinkbox’s Deadline render farm management systems. Any purchased Corona Renderer license (other than a Student License) includes a minimum of three additional render nodes, so you can leverage multiple computers that you own to reduce render times.

    Corona is also supported on a number of commercial render farms.

  • Proudly CPU Based
  • Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade.

Más Información

Licencia FairSaaS:

Corona FairSaaS es nuestra respuesta al modelo inflexible de licencia permanente que frena el desarrollo y el progreso de la innovación, a la vez que hace que el software sea prácticamente prohibitivo en determinadas economías. Corona FairSaaS es un modelo libre basado en la suscripción sin condiciones ocultas escritas con letra pequeña. Su introducción tiene como finalidad hacer que Corona sea asequible para todo el mundo.

Un vistazo rápido:

  • Acceso ilimitado a todas las actualizaciones experimentales principales, mensuales y diarias.
  • Prepago de 1 año
  • Una licencia flotantepara estación de trabajo (utilizable también como nodo de render) + 3 o 5 nodos de render flotantes

 

Ventajas de Fair SaaS:

Coste de inicio reducido: Su inversión (y riesgo) inicial es exactamente cero. Pague únicamente por el uso del software. Esta opción hace que el software sea asequible tanto para usuarios veteranos como para los recién llegados que están iniciando un negocio. En caso de que deba abandonar su actividad por algún motivo, no deberá quedarse una licencia que vale cientos de euros.

Mejor flujo de caja: Sabemos lo mucho que cuesta en términos económicos iniciar un negocio. Gracias a Corona puede reducir esta inversión inicial y reducir el riesgo. El desarrollo de Corona aporta una ventaja adicional, ya que es mucho más fácil planificar el desarrollo con un flujo de caja estable en lugar de vivir "de versión en versión".

Flexibilidad y escalabilidad: ¿Necesita más puestos para un proyecto a corto plazo? ¿O quiere intentar renderizar un proyecto en su propia nube? Compre tantas licencias SaaS como necesite y cancélelas después de un mes. No tendrá que preocuparse de si podrá amortizar la realización de una inversión extra. Por otro lado, si no tiene un flujo de trabajo constante, ahorrará dinero cancelando las licencias que no necesite durante los meses "de vacas flacas". No hay razón para pagar por algo que no se utiliza.

Innovación continua: Siempre podrá usar la versión que quiera - ya sea la última compilación diaria, o una versión estable anterior. Las nuevas características del software se publican según se van implementando, es decir, no se mantienen “escondidas” hasta la siguiente gran actualización de pago.

Cancelación en cualquier momento sin penalizaciones: No existe una duración mínima del contrato, es decir, si se marcha de vacaciones, cancele su licencia y ahorre algo de dinero. Esto es algo que no hacen siempre todos los distribuidores y por ese motivo todo el concepto de SaaS va acompañado a veces de una mala reputación. No nos cansaremos de insistir en esta gran ventaja.

Libertad de cambio: FairSaaS minimiza la dependencia de un distribuidor. Si en algún momento decide que Corona ha perdido su utilidad, puede cambiar inmediatamente a otro servicio de render sin tener que asumir de por vida la licencia cara e inútil del paquete adquirido.

 

Inconvenientes de FairSaaS:

Pagos recurrentes: Se requieren pagos mensuales o anuales para acceder a la versión completa del software. Si no se realiza el pago, Corona pasa a una versión que aunque permite el acceso y la modificación de las escenas, no le dejará renderizarlas.

Se requiere una conexión a Internet: Para utilizar la licencia es preciso conectarse a Internet cada ciertos días, de manera que el sistema pueda comprobar la validez de su licencia.

Características destacadas:

  • Ease of Use
  • No–one calls themselves a “3D Technician” – everyone rightly calls themselves a 3D artist, and that means your tools should be as close to invisible as possible so they don’t get in the way of your creativity.

    Corona Renderer is one of the easiest to learn render engines. Its setup really is as simple as pressing “Render”! Most new users will learn Corona Renderer in just one day, and fall in love with it over the next few.

  • Rendering Quality
  • Corona Renderer delivers predictable, reliable, and physically plausible results with no compromises in quality. Realistic lighting and materials are yours right out of the box.

    Our Forum and Gallery section provide great examples of the quality that Corona Renderer can produce.

  • Speed ​​& Interactivity
  • Speed is an important factor in any production environment, and a renderer must always deliver results as fast as possible.

    As a result, we are obsessed with speed! We like to hunt for milliseconds in our own code, and are always looking for ways to cut down parsing and rendering times without forcing users to buy expensive hardware, by focusing on creating smart algorithms under the hood. In every version we release, we look to boost the speed of rendering as much as possible as well as adding new features.

    Corona Renderer uses Intel Embree Ray Tracing Kernels, making the CPU–only Corona as fast as many GPU renderers but without any of the limitations of GPU–based solutions.

  • Affordability
  • We had the luxury of being able to do things differently right from the start, and we took advantage of that not only in development but also when creating our licensing plans.

    We have two simple goals:

    1. to make Corona Renderer affordable for as many users as possible

    2. to secure reliable funding for the development of Corona Renderer so that it keeps improving.

  • Powerful Workflow Tools
  • As former CG artists, we know that the output quality and speed are not the only things that make a great renderer. That is why Corona Renderer comes with many powerful tools to accelerate your workflow that will make you faster as well as your renders!

  • Flexibility
  • Corona Renderer is extremely flexible. While we aim for realism, we also understand how important it is to “bend” physical laws to deliver the results your clients expect. To keep your artistry free, Corona supports numerous reality hacks which allow you to get exactly the effect you desire!

  • Lights
  • It’s time to explore the individual aspects of Corona, and we’ll start where it all begins, with lights. The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive.

  • Materials
  • Our design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up, without having to tweak unnecessary sampling values and other confusing parameters. You also won’t have to choose between 10 or 20 different material types, you can pretty much do it all using the single Corona Material.

  • Distributed Rendering
  • Rendering with multiple computers is made simple by Corona Renderer. It has its own distributed rendering system, and is also compatible with 3ds Max’s native Backburner and Thinkbox’s Deadline render farm management systems. Any purchased Corona Renderer license (other than a Student License) includes a minimum of three additional render nodes, so you can leverage multiple computers that you own to reduce render times.

    Corona is also supported on a number of commercial render farms.

  • Proudly CPU Based
  • Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade.

Licencia FairSaaS:

Corona FairSaaS es nuestra respuesta al modelo inflexible de licencia permanente que frena el desarrollo y el progreso de la innovación, a la vez que hace que el software sea prácticamente prohibitivo en determinadas economías. Corona FairSaaS es un modelo libre basado en la suscripción sin condiciones ocultas escritas con letra pequeña. Su introducción tiene como finalidad hacer que Corona sea asequible para todo el mundo.

Un vistazo rápido:

  • Acceso ilimitado a todas las actualizaciones experimentales principales, mensuales y diarias.
  • Prepago de 1 año
  • Una licencia flotantepara estación de trabajo (utilizable también como nodo de render) + 3 o 5 nodos de render flotantes

 

Ventajas de Fair SaaS:

Coste de inicio reducido: Su inversión (y riesgo) inicial es exactamente cero. Pague únicamente por el uso del software. Esta opción hace que el software sea asequible tanto para usuarios veteranos como para los recién llegados que están iniciando un negocio. En caso de que deba abandonar su actividad por algún motivo, no deberá quedarse una licencia que vale cientos de euros.

Mejor flujo de caja: Sabemos lo mucho que cuesta en términos económicos iniciar un negocio. Gracias a Corona puede reducir esta inversión inicial y reducir el riesgo. El desarrollo de Corona aporta una ventaja adicional, ya que es mucho más fácil planificar el desarrollo con un flujo de caja estable en lugar de vivir "de versión en versión".

Flexibilidad y escalabilidad: ¿Necesita más puestos para un proyecto a corto plazo? ¿O quiere intentar renderizar un proyecto en su propia nube? Compre tantas licencias SaaS como necesite y cancélelas después de un mes. No tendrá que preocuparse de si podrá amortizar la realización de una inversión extra. Por otro lado, si no tiene un flujo de trabajo constante, ahorrará dinero cancelando las licencias que no necesite durante los meses "de vacas flacas". No hay razón para pagar por algo que no se utiliza.

Innovación continua: Siempre podrá usar la versión que quiera - ya sea la última compilación diaria, o una versión estable anterior. Las nuevas características del software se publican según se van implementando, es decir, no se mantienen “escondidas” hasta la siguiente gran actualización de pago.

Cancelación en cualquier momento sin penalizaciones: No existe una duración mínima del contrato, es decir, si se marcha de vacaciones, cancele su licencia y ahorre algo de dinero. Esto es algo que no hacen siempre todos los distribuidores y por ese motivo todo el concepto de SaaS va acompañado a veces de una mala reputación. No nos cansaremos de insistir en esta gran ventaja.

Libertad de cambio: FairSaaS minimiza la dependencia de un distribuidor. Si en algún momento decide que Corona ha perdido su utilidad, puede cambiar inmediatamente a otro servicio de render sin tener que asumir de por vida la licencia cara e inútil del paquete adquirido.

 

Inconvenientes de FairSaaS:

Pagos recurrentes: Se requieren pagos mensuales o anuales para acceder a la versión completa del software. Si no se realiza el pago, Corona pasa a una versión que aunque permite el acceso y la modificación de las escenas, no le dejará renderizarlas.

Se requiere una conexión a Internet: Para utilizar la licencia es preciso conectarse a Internet cada ciertos días, de manera que el sistema pueda comprobar la validez de su licencia.

Hardware Requirements

  • For Corona Renderer 2 and newer, you will need a CPU that supports the SSE4.1 instruction set (any processor from within the last 10 years). The Licensing Server may run on legacy CPUs that do not meet this requirement (however, the computer will not be able to be used for rendering).
  • There are no further specific hardware requirements.

 

Software Requirements:

3DS MAX VERSION
  • Autodesk 3ds Max x64 version 2013-2019
  • 64-bit Microsoft Windows (7, 8, 8.1, 10)
  • Installation requires administrator privileges
  • Distributed rendering also requires matching Backburner version
CINEMA 4D VERSION (ALPHA)
  • 64-bit Maxon Cinema 4D R14, R15, R16, R17, R18 or R19
  • 64-bit Microsoft Windows (7, 8, 8.1, 10) or macOS (10.7 or newer)
  • Installation requires administrator privileges
STANDALONE
  • 64-bit Microsoft Windows (7, 8, 8.1, 10)


Novedades del Corona Render:

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