Zbrush 2020

ZBrush es el mejor software para la escultura digital. Sus características le permiten usar pinceles personalizables para dar forma, texturizar y pintar arcilla virtual en un entorno de tiempo real. Licencia Permanente.

  968,00 €
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SKU
PIXOL-83048200321056
SKU
83048200321056

ZBrush establece el estándar de la industria para la escultura digital. Sus características le permiten usar pinceles personalizables para dar forma, texturizar y pintar arcilla virtual en un entorno de tiempo real. Cuando utilice ZBrush, trabajará con las mismas herramientas que utilizan los estudios de cine, los desarrolladores de juegos, los fabricantes de juguetes / coleccionables, los diseñadores de joyas, los diseñadores de automóviles / aviación, los ilustradores y los artistas de todo el mundo.

ZBrush 2019 continúa en el camino de la creatividad y la productividad con nuevas características importantes que permiten a los artistas trabajar aún más rápido, especialmente enfocándose en crear formas de superficie dura y mecánica con mayor facilidad. Mientras trabajas, o como final durante la creación, podrás producir una representación asombrosa no realista con una respuesta instantánea. ZBrush 2019 también lo ayuda a ser más eficiente con su nuevo sistema de organización de carpetas, su herramienta de retopología automática reescrita y un nuevo sistema de cámara. Tu arte cambiará para siempre.

ZBrush de un vistazo: ZBrush establece el estándar de la industria para la escultura digital. Sus características le permiten usar pinceles personalizables para dar forma, texturizar y pintar arcilla virtual en un entorno en tiempo real que proporciona retroalimentación instantánea. Cuando utilice ZBrush, trabajará con las mismas herramientas que emplean los estudios de cine, los desarrolladores de juegos, los fabricantes de juguetes / coleccionables, los diseñadores de joyas, los diseñadores de automóviles / aviación, los ilustradores y otros artistas de todo el mundo.

ZBrush es una herramienta de arte creada por artistas para artistas. Te permite crear modelos e ilustraciones limitadas solo por tu imaginación.

Industrias

ZBrush es bien conocido por su fuerte impacto en la industria de las películas y los efectos visuales, por lo que fue galardonado con un Premio al logro científico y técnico de los Premios de la Academia. Su impacto también se puede ver en la calidad visual de los títulos AAA de la industria de los videojuegos. Estudios de todo tipo se esfuerzan constantemente por alcanzar el siguiente nivel de creatividad, superando los límites de lo que es posible. ZBrush responde a esta búsqueda perpetua.

Sin embargo, ZBrush también muestra su superioridad cuando se trata de ilustraciones (realistas o artísticas), así como sus habilidades avanzadas cuando se trata de editar un escaneo 3D o construir una figura compleja para la impresión 3D.

Los joyeros artistas se sienten atraídos por sus capacidades para combinar herramientas digitales con el sentimiento de "esculpido a mano". Así también, los diseñadores de vehículos buscan la perfección de las curvas de su concepto en un bloque de arcilla digital.

Estos son, obviamente, sólo algunos ejemplos. Muchas otras industrias utilizan ZBrush todos los días para cosas como la visualización científica, la reconstrucción histórica, el diseño de grabados, el diseño de productos y mucho más. Es seguro decir que donde hay arte, hay ZBrush.

Siquieres ver información de cada industria, puedes visitar este link: http://pixologic.com/zbrush/industry/

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SKU PIXOL-83048200321056
Código Producto 83048200321056
EAN 83048200321056
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Pixologic ZBrush: ¡Sea testigo de la presentación de ZBrush 2019 y todas sus nuevas características! ¡No querrá perderse el Equipo Pixologic y lo que tienen en la tienda, todas las nuevas demostraciones y noticias!

ZBrush 2019 contiene todas las nuevas mejoras en la representación con la introducción de la Representación no fotorrealista (NPR), una forma completamente nueva de crear modelos con Snapshot3D, aumentar su flujo de trabajo con carpetas, actualizar la retopología automática con ZRemesher 3.0, un sistema de cámara universal y el último No menos importante, 2 nuevos complementos: ZColor y Intersection Masker.

Características

ZBrush: Based on a Customizable Brush System

The main workflow for creating with ZBrush is based on a system of brushes which can also be modulated using the pen pressure of a graphics tablet. ZBrush will reproduce the natural feeling of a real paint brush or sculpting tool, using the pressure applied to the pen tip to transform your digital stroke in a variety of ways.

Concept and Shape Volume

Thanks to its multiple shape generation tools you can produce a 3D model which realizes your imagination, but in a fraction of the time that it takes to accomplish this with standard modeling tools. You can go from a rough shape to a form that is ready for refining, whether your concept is an organic or hard surface model -- or even a hybrid of both.

Below are the most commonly features for roughing out concepts and generating base meshes:

  • Sculptris Pro: Ignore the constraints of polygon distribution and just -- sculpt.
  • DynaMesh: Unlimited clay, from low to high resolution models.
  • ZSpheres: Create simple or complex armatures as a foundation for sculpting. This can be combined with ZSketch for more variations.
  • ZModeler: Use traditional polygonal tools without a CAD-like interface.
  • LiveBoolean: Combine or subtract models on the fly, including multi-million polygon objects.
  • InsertMesh and VDM: Build forms or add detailed shapes with a simple click and drag.
  • And more, like creating from shadows, Text3D, SVG import, etc.

Refine and Reshape

With the powerful subdivision system pioneered by ZBrush, you can change the resolution of your model on the fly. This allows you to work at a low resolution to change the proportions while the highest levels will let you apply skin pore levels details. The power of this system comes in the fact that you can move up and down through these levels at any time.

With everything from dedicated brushes to parametric deformations, you can adjust any aspect of your model at any time. This gives incredible freedom to explore as you work, without ever feeling “locked in” by what has been done up to that point.

Non-Linear Production

Create modifications in a non-destructive way with the help of the 3D Layers system. From the pose of your model to intensity of fine details, layers allow you change your mind about your artwork at any time.

Another alternative is to work with multiple models, aka SubTools. Each SubTool retains its own settings, details qualities and layers, for even more creative freedom.

Fine Details Creation

ZBrush models can be divided up to 100 million polygons per individual part (named SubTools). This offers sufficient surface resolution to use alphas (grey scale images) or 3D shapes to produce life-accurate fine details like scars, skin pores and wrinkles, as well as hard surface details like rivets or scratches. This is where ZBrush stands apart, making your models look amazingly real.

3D Painting

Because your model in ZBrush can have as many polygons as even the largest texture map has pixels, painting on a 3D model in ZBrush utilizes PolyPaint. This consists of painting each vertex on a model's surface without first assigning a texture map or even creating the associated UVs. Painting is easy when combined with the rich brush system in ZBrush and its SpotLight texture projection system. It is even possible to paint and sculpt at the same time, creating surface details which perfectly fit your colors.

The extreme power of this way of working is that you can be painting photo-real color and details even before the model’s base mesh topology has been finalized.

Of course, if you feel more at ease in a regular 2D editor like Photoshop, ZBrush can send your model for projection-based painting or even real-time 3D texture painting, depending on the capabilities of your image editor.

Render

If you want to show off your finished model or simply showcase your work in progress, you can use the integrated rendering system found in ZBrush to produce beautiful images. You can also add a variety of post-process filters to enhance your renders with a single click. This can achieve effects like image sharpening, cel-style shading or even creating a non-photorealistic look -- all with just a couple of clicks. Output can be a single image with separate channels (Alpha, shadows, etc.) or a simple animation like a turntable.

An alternative is to link ZBrush with KeyShot from Luxion for renders with natural lights and physically accurate materials.

Communication

ZBrush is a standalone application that doesn’t require any other software to run. However, it can also be used in a production pipeline where seamless communication with other software becomes a key factor. Thanks to GoZ, you can click a single butt to transfer all your models and textures to the supported application of your choice. GoZ even creates a partner button in that other application to send everything to ZBrush with equal ease!

Of course, not all other programs support GoZ. For this reason, ZBrush offers a wide range of 3D file formats including OBJ, FBX, STL and VRML.

ZBrush: Based on a Customizable Brush System

The main workflow for creating with ZBrush is based on a system of brushes which can also be modulated using the pen pressure of a graphics tablet. ZBrush will reproduce the natural feeling of a real paint brush or sculpting tool, using the pressure applied to the pen tip to transform your digital stroke in a variety of ways.

Concept and Shape Volume

Thanks to its multiple shape generation tools you can produce a 3D model which realizes your imagination, but in a fraction of the time that it takes to accomplish this with standard modeling tools. You can go from a rough shape to a form that is ready for refining, whether your concept is an organic or hard surface model -- or even a hybrid of both.

Below are the most commonly features for roughing out concepts and generating base meshes:

  • Sculptris Pro: Ignore the constraints of polygon distribution and just -- sculpt.
  • DynaMesh: Unlimited clay, from low to high resolution models.
  • ZSpheres: Create simple or complex armatures as a foundation for sculpting. This can be combined with ZSketch for more variations.
  • ZModeler: Use traditional polygonal tools without a CAD-like interface.
  • LiveBoolean: Combine or subtract models on the fly, including multi-million polygon objects.
  • InsertMesh and VDM: Build forms or add detailed shapes with a simple click and drag.
  • And more, like creating from shadows, Text3D, SVG import, etc.

Refine and Reshape

With the powerful subdivision system pioneered by ZBrush, you can change the resolution of your model on the fly. This allows you to work at a low resolution to change the proportions while the highest levels will let you apply skin pore levels details. The power of this system comes in the fact that you can move up and down through these levels at any time.

With everything from dedicated brushes to parametric deformations, you can adjust any aspect of your model at any time. This gives incredible freedom to explore as you work, without ever feeling “locked in” by what has been done up to that point.

Non-Linear Production

Create modifications in a non-destructive way with the help of the 3D Layers system. From the pose of your model to intensity of fine details, layers allow you change your mind about your artwork at any time.

Another alternative is to work with multiple models, aka SubTools. Each SubTool retains its own settings, details qualities and layers, for even more creative freedom.

Fine Details Creation

ZBrush models can be divided up to 100 million polygons per individual part (named SubTools). This offers sufficient surface resolution to use alphas (grey scale images) or 3D shapes to produce life-accurate fine details like scars, skin pores and wrinkles, as well as hard surface details like rivets or scratches. This is where ZBrush stands apart, making your models look amazingly real.

3D Painting

Because your model in ZBrush can have as many polygons as even the largest texture map has pixels, painting on a 3D model in ZBrush utilizes PolyPaint. This consists of painting each vertex on a model's surface without first assigning a texture map or even creating the associated UVs. Painting is easy when combined with the rich brush system in ZBrush and its SpotLight texture projection system. It is even possible to paint and sculpt at the same time, creating surface details which perfectly fit your colors.

The extreme power of this way of working is that you can be painting photo-real color and details even before the model’s base mesh topology has been finalized.

Of course, if you feel more at ease in a regular 2D editor like Photoshop, ZBrush can send your model for projection-based painting or even real-time 3D texture painting, depending on the capabilities of your image editor.

Render

If you want to show off your finished model or simply showcase your work in progress, you can use the integrated rendering system found in ZBrush to produce beautiful images. You can also add a variety of post-process filters to enhance your renders with a single click. This can achieve effects like image sharpening, cel-style shading or even creating a non-photorealistic look -- all with just a couple of clicks. Output can be a single image with separate channels (Alpha, shadows, etc.) or a simple animation like a turntable.

An alternative is to link ZBrush with KeyShot from Luxion for renders with natural lights and physically accurate materials.

Communication

ZBrush is a standalone application that doesn’t require any other software to run. However, it can also be used in a production pipeline where seamless communication with other software becomes a key factor. Thanks to GoZ, you can click a single butt to transfer all your models and textures to the supported application of your choice. GoZ even creates a partner button in that other application to send everything to ZBrush with equal ease!

Of course, not all other programs support GoZ. For this reason, ZBrush offers a wide range of 3D file formats including OBJ, FBX, STL and VRML.

Pixologic ZBrush: ¡Sea testigo de la presentación de ZBrush 2019 y todas sus nuevas características! ¡No querrá perderse el Equipo Pixologic y lo que tienen en la tienda, todas las nuevas demostraciones y noticias!

ZBrush 2019 contiene todas las nuevas mejoras en la representación con la introducción de la Representación no fotorrealista (NPR), una forma completamente nueva de crear modelos con Snapshot3D, aumentar su flujo de trabajo con carpetas, actualizar la retopología automática con ZRemesher 3.0, un sistema de cámara universal y el último No menos importante, 2 nuevos complementos: ZColor y Intersection Masker.

HIGHLY RECOMMENDED SPECIFICATIONS:

  • OS: 64-bit editions of Windows Vista or newer.
  • CPU: Intel i5/i7/Xeon technology or AMD equivalent.
  • RAM: 8 GB required for working with multi-million poly models. (16+ GB preferred.)
  • HDD: 100 GB of free hard drive space for ZBrush and its scratch disk. (SSD drive highly recommended.)
  • Pen Tablet: Wacom or Wacom compatible. (WinTab API.)
  • Monitor: 1920x1080 monitor resolution or higher with 32-bit color.
  • Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.

MINIMUM SYSTEM REQUIREMENTS:

  • OS: 64-bit editions of Windows Vista or newer. (32-bit operating systems are no longer supported.)
  • CPU: Core2duo or AMD equivalent with SSE2 technology or better.
  • RAM: 4 GB (6+ GB strongly recommended)
  • HDD: 8 GB of free hard drive space for ZBrush and its scratch disk.
  • Pen Tablet: Mouse or Wacom compatible (WinTab API) pen tablet.
  • Monitor: 1280x1024 monitor resolution with 32-bit color.
  • Video card: Most cards manufactured 2008 or newer. Must support OpenGL 3.3 or higher.
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