Corona Renderer para Cinema 4D + 5 Nodos (Alquiler Anual)

Corona Renderer es un moderno renderizador fotorrealista con un alto rendimiento (no polarizado), para Cinema 4D, esta versión incluye 5 Nodos.

Corona FairSaaS es un modelo libre basado en la suscripción, vista la sección 'más información' para descubrir las ventajas de las licencias FairSaaS.

  423,49 €
Envio gratis
Disponible
SKU
ASGVIS-CORONA-CINE-5
SKU
CORONA-CINE-5

Corona Renderer 3 for Cinema 4D released!

It’s time to start 2019 with a bang! We’re pleased to announce the release of Corona Renderer 3 for Cinema 4D! This brings all the power of the renowned Corona Renderer engine to Cinema 4D users.

In this article, we’ll give you a run through of the major features that set Corona Renderer apart from other render engines – we look forward to welcoming a whole new team of Coronauts to the family!

Feature List

Make yourself a cup of coffee, or tea, or grab a beer – this section lists all the major features of Corona Renderer 3 for Cinema 4D, focusing on what makes it different from other render engines – and that makes for one LONG article!

Interactive Rendering

Say goodbye to test renders thanks to Interactive Rendering (IR). Now you can get near-instant feedback on how your image will look, while you adjust lighting, materials, objects, and in fact anything in the scene.

Denoising

Save up to 70% on your render times by using Denoising! This removes the need to wait for the render engine to clean up noise by calculating extra passes, and instead denoising intelligently detects and cleans up remaining noise. The example below shows the difference between a fully denoised image and one with no denoising, both rendered for 30 passes:

Denoising comes in two flavors. The first is High Quality denoising, which runs on the CPU, gives reliable and high quality results, but can take longer to run and can only be used on final renders.

The second type is NVIDIA GPU denoising, which runs on the GPU (compatible NVIDIA GPU required), can be much faster than High Quality but may introduce more blurring or artifacts, and can be used for Interactive Rendering as well as final renders.

When using denoising for a final render, you can blend between the raw render and the denoised version, to find just the right balance between cleaning up noise while preserving detail.

LightMix

The Interactive LightMix lets you adjust color and intensity of light sources during or after rendering. This is ideal for making subtle adjustments to the warmth, color or brightness of Corona Lights or light emitting materials, and can also be used for more extreme changes like turning day into night, all without re-rendering!

As well as handling Corona Lights and materials that emit light, it also works with the Corona Sun and with environment lighting from Corona Sky or HDRI images, so that you can control all aspects of lighting without having to re-render.

Denoising can be applied to each LightSelect pass individually, and by enabling it for all LightSelect passes, your final LightMix pass will be denoised in full as shown in the example above.

Corona Node Material Editor

Cinema 4D R20 introduced its own node materials, but these serve a different purpose than the Corona Node Material Editor (or Node Editor for short). While the native C4D node materials are a unique type of material, the Corona Node Editor is a global or world view of all your materials, letting you work with almost any materials whether they are Corona materials or not (note that the Cinema 4D node materials introduced in R20 do not work with the Corona Node Material Editor at this time, as there is no API for those in Cinema 4D yet).

Integration

Corona Renderer is an external render engine, but we’ve made sure it’s so closely integrated with Cinema 4D that you’ll soon forget that and view it just the same as the internal render engines.

You can render to the viewport, render to the native Picture Viewer, render to the Corona VFB – it’s all the same to Corona. The native Picture Viewer also has access to all the post-processing options found in the Corona VFB, and the PV and VFB stay in sync whichever one you use to adjust a setting.

Lights

The Corona Sun and Corona Sky work together to give an easy to use realistic lighting system. How high the sun is in the sky will automatically adjust the color of the sun and the sky, and the sun will always generate soft shadows since it is physically realistic (though you can adjust the size of the sun to sharpen or soften the shadows further if you prefer).

An all-purpose, flexible light that lets you create any light source in your scene. It can be set to be an area light using a circle or rectangle, or an object such as a sphere, cube or cylinder, or a sector from sphere.

Directionality lets you control how focused the light is, or alternatively you can load an IES profile to determine the shape of the light distribution.

Corona Renderer works with most Cinema 4D native lights, including spotlights, without any need for conversion. Corona Renderer even supports some of the non-physical parameters in the native Cinema 4D lights, such as Shadow Color. We have a helpdesk article that explores more about support for native Cinema 4D lights.

Materials

The Corona Material is a universal material with which you can easily create almost any material.

Dispersion is where light of different wavelengths is refracted by different amounts through a material. It is ideal for creating realistic glass or gemstones.

You can use a standard Corona Material to create materials where light penetrates the surface and bounces around inside the material before exiting again – called Subsurface Scattering, this effect is needed for realistic milk, wax, marble, orange juice, fruit, and more.

The Corona Volume Material is ideal for fog, mist, and other materials that have no actual surface properties (the regular Corona Material has volumetric parameters for materials that have both volumetric properties and surface properties).

UVW Randomizer

This allows applying a random offset / rotation / scale to textures and maps applied to different objects. You can use this to vary the look of one wood texture applied to many planks, for example, so that there is no obvious repetition in the scene.

The Triplanar map is useful for applying textures to objects without having to explicitly unwrap their UVs. It prevents visible seams by introducing blending between the applied maps, and it does not produce stretching, which is characteristic to standard planar mapping.

Tonemap Control is used to remove a map from being processed by tone mapping, for example when you have a backplate that you don’t want to be affected by Exposure, LUTs, and other post-processing adjustments.

Corona Camera

Motion Blur is fully supported from the Corona Camera, with realistic controls and results.

The Corona Camera’s depth of field offers advanced Bokeh controls for Center Bias, Vignetting and Anisotropy.

Positive values of Center Bias expand the bokeh into rings, while negative values compress the bokeh highlights.

Positive values of Vignetting give a harder edge to the Bokeh toward the outside of the image, while negative values create a harder edge to the Bokeh highlights toward the center of the image.

Anisotropy affects the aspect ratio of the bokeh effect, with values above 0 stretching it horizontally, and below 0 stretching it vertically.

Team Render Support

Corona Renderer works with Team Render out of the box, making it easy to harness the power of all your available machines to contribute to a render (or to share frames of an animation across machines using the Team Render Server).

Post Processing

Corona Renderer aims to simplify the process of going from 3D scene to finished image, including reducing or even removing the need to turn to any 2D post-processing software. During or after rendering, you can adjust features such as exposure, white balance, color curves, contrast, saturation and more, all right in the Corona VFB or Cinema 4D Picture Viewer.

You can also apply LUTs to give the look of a particular camera or film stock to your image, apply bloom & glare, and blur and sharpen the image. Below, the same render is given three different looks by adjusting some of the post-processing settings

Corona Image Editor

The Corona Image Editor (or CIE as we like to call it) lets you apply LightMix, denoising, tone mapping, LUTs, bloom and glare, curves, blur / sharpen, vignette, etc. to images outside of Cinema 4D, using images saved in CXR format.

The CIE runs under Windows and macOS – the example screen grab below shows it being used to adjust a render from the free Paris Apartment scene from Slashcube (on macOS):

Post-processing set ups and LightMix set ups can be saved as .config files and freely exchanged in either direction between the VFB in Cinema 4D and the CIE.

Shadowcatcher

The Corona Shadow Catcher material allows you to seamlessly and realistically combine your 3D scene with an HDRI map or backplate image. This allows your objects to interact with the existing image by occluding lights and casting shadows as if they were in the scene when the image was captured.

Lining up your object or camera’s point of view is made simple thanks to the Interactive Renderer, too.

Render Selected

This allows you to render only the selected object from the viewport (unselected objects will not be shown in the rendered image); or users can specify what to render/not render in an include/exclude list. The feature works both in a final render, and in Interactive Rendering.

Resume Render

If you were forced to stop rendering before an image was complete, you can now save this “half-rendered” image and resume the rendering later. This feature works for the VFB and the Picture Viewer.

You can also use this feature to add additional passes on top of an already rendered image, if you later decide those would have been useful. You can choose to resume the last render if it is still loaded in the VFB, or simply save the render to Corona EXR (.CXR) format to be able to use this feature at a later time or date.

Multipass Rendering

If you want to work with your image or animation in post, Corona Renderer has a comprehensive range of Multipass Channels including Velocity, ID, ZDepth and many more. You can also use the “Render only masks” option to quickly render the Mutipass Channels without having to render a Beauty pass.

Corona Proxy

Proxies are useful for keeping smooth viewport performance while handling large amounts of high-poly objects in the scene, by letting you decide how the proxies will be represented in the real-time viewports in Cinema 4D. They also make your scene files smaller, as the proxy objects are stored separately (and can be re-used in other scenes).

Portals

Portals are geometry (usually planes) with the Corona Portal material applied that help direct Corona Renderer on where to focus its sampling so that an image cleans up faster. Corona Renderer does not care about the direction of the normals of the portal geometry.

Más Información
SKU ASGVIS-CORONA-CINE-5
Código Producto CORONA-CINE-5
EAN 8435371401996
es_estudiante No
Características Render Engine
  • Biased and Unbiased solution
  • Path Tracing: unbiased solution
  • UHD cache: faster biased cached solution for interiors
  • Denoising
    • Reduces the number of passes needed to get a noise-free image, with render time reductions of 50 to 70%
    • NVIDIA AI GPU–based denoising can be used for final renders at the user’s discretion (requires a compatible NVIDIA GPU)
    • Interactive amount adjustment
  • Adaptive Image Sampling - Balances out the rendering calculations over the image to focus more processing power on tricky areas
  • Progressive rendering
  • Max Sample Intensity (MSI): automatically removes fireflies - accuracy/render speed tradeoff
  • Bidir/VCM: experimental unbiased engine with faster/more precise caustics
  • Proudly CPU based
Interactive LightMix
  • Adjust color and intensity of lights, during and after rendering
  • Single-click set up
  • Manual set up if required
  • Controlled from the VFB
  • Results can be pushed to the scene
  • Can be used for anything from subtle adjustments, to turning day into night, without re-rendering
  • Each light select pass can be denoised independently (this can be enabled during automatic setup)
  • LightMix result can be saved to a CXR file and then adjusted in the Corona Image Editor, or saved for compositing in other post-processing software
Post-processing effects
  • Controlled from render settings, Corona Camera, VFB or Picture Viewer
  • All settings are adjustable during/after rendering
  • Image updated in real time
  • Bloom & Glare
    • Both controlled independently
    • Threshold
    • Color intensity & shift to adjust colors
    • Glare ray count, blurriness and rotation
Exposure and Color mapping
  • Controlled from render settings, Corona Camera, VFB or Picture Viewer
  • All settings are adjustable during/after rendering
  • Image updated in real time
  • Two exposure control modes
  • Additional settings
    • Contrast
    • Highlight compression
    • Filmic Highlights
    • Filmic Shadows
    • Color tint
    • Saturation
    • White balance
    • LUT with opacity adjustment
    • Custom curves for overall brightness, and individual RGB
    • Sharpening/Blurring (both can be used at the same time, to reduce "pixel perfect" noise)
Corona Image Editor
  • Runs outside of any 3D software
  • All the familiar controls from the Corona VFB
  • Adjust lighting in the renderer image using the full range of LightMix controls (on Corona EXRs)
  • Apply Denoising (on Corona EXRs)
  • Apply all the Corona post-processing options (on any EXR)
  • Save and load LightMix and post-processing configurations, and exchange those to and from the Corona VFB
  • Bloom & Glare virtual element which can be viewed or saved separately
  • Save up to eleven formats (EXR, PNG, JPG, BMP ...)
Environment
  • Drag and drop Corona Light Material with any shader or an environment map onto the Cinema 4D Sky Object or into the Scene environment slot in the Scene environment tab in Render Settings
  • Importance sampling speeds up rendering
  • Direct/Reflect/Refract overrides in Render Settings
  • Global volume material (for volumetric effects – fog)
Corona Node Material Editor
  • Global/World view of shaders and materials and how they are connected
  • Use views to organize materials and shaders by type, category, etc.
  • Handles all Corona and most Cinema 4D shaders and materials; also works with Substance shaders
  • Connect one shader to any number of channels, or materials
  • Works with native Cinema 4D Layer shader
  • Switch at any time between the Corona Node Material Editor, or the native Cinema 4D editor
  • Select by selection box
  • CTRL + Drag to copy selected nodes
  • Indepedent of Cinema 4D version – works in all versions of Cinema 4D supported by Corona Renderer (R14-R20)
Materials
  • Corona Material
  • Corona Skin Material
  • Corona Hair Material
  • Corona Layered Material
  • Corona Portal Material
  • Corona Light Material
  • Corona Ray Switcher Material
  • Corona Shadow Catcher Material
  • Corona Volume Material
  • Cinema 4D Materials
Interactive rendering
  • 100% the same render engine as for the final frame
  • All final frame rendering features supported, including Interactive LightMix, post-production effects such as bloom & glare, LUTs, etc.
  • NVIDIA AI GPU–based denoising, for denoising during Interactive Rendering (requires a compatible NVIDIA GPU)
  • While zooming–in in the IR, rendering is focused on visible area only
  • Subsampling lowers initial resolution at the beginning of rendering, for virtually real-time performance
  • Results shown in Corona VFB
Corona Virtual Frame Buffer
  • An optional, feature-rich replacement of the Cinema 4D Picture Viewer
  • Integrated Interactive LightMix, allows changing color and intensity of lights without re-rendering
  • Integrated post-production effects, including bloom & glare, vignette, sharpening/blurring, histogram, curves, etc.
  • Integrated color mapping controls, including exposure, filmic tone mapping, LUTs, etc.
  • Statistics: render time, remaining time, performance, polycount, tooltip explanations ...
  • Displaying/saving Multi-Pass layers
  • Pixel color probe on right mouse button
  • Controls: start render/stop render, resume last render, resume rendering from file, save/clone/copy image, ...
  • Optional stamp with scene info at the bottom of rendered image
  • Customizable information in the title bar
  • VFB History and Comparison
  • Interactive and Multiple Render Regions
  • Fuzzy render regions
  • Zoom buttons for use when accessing a machine remotely
Distributed rendering
  • Support for Cinema 4D Team Render of both animations and single frame
  • Pass, Time and Noise Level limits can be used
Camera Effects
  • High quality (raytraced) depth of field and motion blur effects
  • Photographic controls (optional): shutter speed + ISO + f-stop
  • Bokeh shape
  • Multi-segment (curved) motion blur
  • Virtual Reality Camera
Corona Camera
  • Corona Camera is a tag allowing to use all the standard Cinema 4D camera controls plus all Corona controls such as exposure, DOF, LUTs etc.
  • Focus distance can be set using the native Cinema 4D Focus Object functionality
  • Tone mapping parameters respond immediately in Interactive Rendering without restarts
  • Render to orthographic, perspective, spherical, cylindrical or cubemap projections
Multi-Pass
  • Arbitrary number of passes
  • Optional anti-aliasing of passes
  • Optional Denoising of passes (where relevant)
  • Beauty pass, with independent Denoise amount
  • Alpha pass
  • Beauty composition passes
  • Geometry passes
  • Masking passes
  • Shading passes
  • Arbitrary texmap elements
VR
  • Corona Camera can render to spherical or cubemap format, supporting a wide range of VR apps
  • Easy set up, with default settings handling 99% of cases
  • Conventional stereo rendering (non-360)
  • Bloom & Glare supported for spherical VR images
Shaders
  • Corona AO
  • Corona Color Correct
  • Corona Tonemap Control
  • Corona Color Mix
  • Corona Ray Switch
  • Cinema 4D Color
  • Corona Wire
  • Corona Bitmap
  • Corona RoundEdges
  • Cinema 4D Variation
  • Corona Triplanar
  • Corona Normal
  • Corona UVW Randomizer
Supported Cinema 4D features
  • Most native and 3rd party shaders
  • Cinema 4D native material layering
  • Cinema 4D native lights
  • Cinema 4D render options
  • Native Team Render support
  • Render takes
  • XRef object in non-generator mode
Más Información

A quick look at how to download and install Corona Renderer for Cinema 4D and set up your first render.


Text Version
  • Download and install: Visit corona-renderer.com/download to download the macOS or Windows version. After installing, open Cinema 4D.
  • Locating Corona in Cinema 4D: Corona can be located in the following menus: Main top toolbar, Material editor and Cinema 4D’s render settings.
  • Set Corona Renderer as your render engine: Click on Edit Render Settings, and in the Renderer dropdown, select Corona.
  • Add a Corona camera: This is as simple as adding a Corona Camera, using Corona > Corona Camera in the main menu.
  • Add lighting: Add a Corona Light (Corona > Corona Light on the main menu, or shortcut icon) to create a studio style setup for your scene. Duplicate light using CTRL + drag (with the mouse) or repeat the steps above to create additional lights.
  • Interactive rendering: View real–time changes to your scene, lighting, material or objects position with Corona’s interactive renderer. Access it from the main menu Corona > Interactive rendering.
  • Multi–pass/LightMix: Click Corona > Multi–pass, enable the multi–pass check box, then click on the Setup Interactive LightMix button. This will display a pop up window, choose Individual Lights then press Generate. All your light sources have now been added to Corona’s LightMix.
  • LightMix continued: With the interactive rendering window open and under the Post tab you can make overall changes to your scene including exposure, contrast etc. Under the LightMix tab, you can manually control individual light settings ranging from intensity, color output or Kelvin temperature.
  • Define when a render is complete: Click Edit Render Settings and under Corona’s General Settings tab set a pass limit of 20. Other options are using a Noise Level Limit (4% is good for final renders) or a specified time limit (e.g. 1 hour).
  • Enable Denoising: This can be enabled from Corona’s General Settings tab, simply choose Full Denoising from the dropdown. Our settings are set to default and denoising will be applied to the image once the render has completed.
  • Final render: With the VFB open and our render settings complete a final render can be made.
Render Engine
  • Biased and Unbiased solution
  • Path Tracing: unbiased solution
  • UHD cache: faster biased cached solution for interiors
  • Denoising
    • Reduces the number of passes needed to get a noise-free image, with render time reductions of 50 to 70%
    • NVIDIA AI GPU–based denoising can be used for final renders at the user’s discretion (requires a compatible NVIDIA GPU)
    • Interactive amount adjustment
  • Adaptive Image Sampling - Balances out the rendering calculations over the image to focus more processing power on tricky areas
  • Progressive rendering
  • Max Sample Intensity (MSI): automatically removes fireflies - accuracy/render speed tradeoff
  • Bidir/VCM: experimental unbiased engine with faster/more precise caustics
  • Proudly CPU based
Interactive LightMix
  • Adjust color and intensity of lights, during and after rendering
  • Single-click set up
  • Manual set up if required
  • Controlled from the VFB
  • Results can be pushed to the scene
  • Can be used for anything from subtle adjustments, to turning day into night, without re-rendering
  • Each light select pass can be denoised independently (this can be enabled during automatic setup)
  • LightMix result can be saved to a CXR file and then adjusted in the Corona Image Editor, or saved for compositing in other post-processing software
Post-processing effects
  • Controlled from render settings, Corona Camera, VFB or Picture Viewer
  • All settings are adjustable during/after rendering
  • Image updated in real time
  • Bloom & Glare
    • Both controlled independently
    • Threshold
    • Color intensity & shift to adjust colors
    • Glare ray count, blurriness and rotation
Exposure and Color mapping
  • Controlled from render settings, Corona Camera, VFB or Picture Viewer
  • All settings are adjustable during/after rendering
  • Image updated in real time
  • Two exposure control modes
  • Additional settings
    • Contrast
    • Highlight compression
    • Filmic Highlights
    • Filmic Shadows
    • Color tint
    • Saturation
    • White balance
    • LUT with opacity adjustment
    • Custom curves for overall brightness, and individual RGB
    • Sharpening/Blurring (both can be used at the same time, to reduce "pixel perfect" noise)
Corona Image Editor
  • Runs outside of any 3D software
  • All the familiar controls from the Corona VFB
  • Adjust lighting in the renderer image using the full range of LightMix controls (on Corona EXRs)
  • Apply Denoising (on Corona EXRs)
  • Apply all the Corona post-processing options (on any EXR)
  • Save and load LightMix and post-processing configurations, and exchange those to and from the Corona VFB
  • Bloom & Glare virtual element which can be viewed or saved separately
  • Save up to eleven formats (EXR, PNG, JPG, BMP ...)
Environment
  • Drag and drop Corona Light Material with any shader or an environment map onto the Cinema 4D Sky Object or into the Scene environment slot in the Scene environment tab in Render Settings
  • Importance sampling speeds up rendering
  • Direct/Reflect/Refract overrides in Render Settings
  • Global volume material (for volumetric effects – fog)
Corona Node Material Editor
  • Global/World view of shaders and materials and how they are connected
  • Use views to organize materials and shaders by type, category, etc.
  • Handles all Corona and most Cinema 4D shaders and materials; also works with Substance shaders
  • Connect one shader to any number of channels, or materials
  • Works with native Cinema 4D Layer shader
  • Switch at any time between the Corona Node Material Editor, or the native Cinema 4D editor
  • Select by selection box
  • CTRL + Drag to copy selected nodes
  • Indepedent of Cinema 4D version – works in all versions of Cinema 4D supported by Corona Renderer (R14-R20)
Materials
  • Corona Material
  • Corona Skin Material
  • Corona Hair Material
  • Corona Layered Material
  • Corona Portal Material
  • Corona Light Material
  • Corona Ray Switcher Material
  • Corona Shadow Catcher Material
  • Corona Volume Material
  • Cinema 4D Materials
Interactive rendering
  • 100% the same render engine as for the final frame
  • All final frame rendering features supported, including Interactive LightMix, post-production effects such as bloom & glare, LUTs, etc.
  • NVIDIA AI GPU–based denoising, for denoising during Interactive Rendering (requires a compatible NVIDIA GPU)
  • While zooming–in in the IR, rendering is focused on visible area only
  • Subsampling lowers initial resolution at the beginning of rendering, for virtually real-time performance
  • Results shown in Corona VFB
Corona Virtual Frame Buffer
  • An optional, feature-rich replacement of the Cinema 4D Picture Viewer
  • Integrated Interactive LightMix, allows changing color and intensity of lights without re-rendering
  • Integrated post-production effects, including bloom & glare, vignette, sharpening/blurring, histogram, curves, etc.
  • Integrated color mapping controls, including exposure, filmic tone mapping, LUTs, etc.
  • Statistics: render time, remaining time, performance, polycount, tooltip explanations ...
  • Displaying/saving Multi-Pass layers
  • Pixel color probe on right mouse button
  • Controls: start render/stop render, resume last render, resume rendering from file, save/clone/copy image, ...
  • Optional stamp with scene info at the bottom of rendered image
  • Customizable information in the title bar
  • VFB History and Comparison
  • Interactive and Multiple Render Regions
  • Fuzzy render regions
  • Zoom buttons for use when accessing a machine remotely
Distributed rendering
  • Support for Cinema 4D Team Render of both animations and single frame
  • Pass, Time and Noise Level limits can be used
Camera Effects
  • High quality (raytraced) depth of field and motion blur effects
  • Photographic controls (optional): shutter speed + ISO + f-stop
  • Bokeh shape
  • Multi-segment (curved) motion blur
  • Virtual Reality Camera
Corona Camera
  • Corona Camera is a tag allowing to use all the standard Cinema 4D camera controls plus all Corona controls such as exposure, DOF, LUTs etc.
  • Focus distance can be set using the native Cinema 4D Focus Object functionality
  • Tone mapping parameters respond immediately in Interactive Rendering without restarts
  • Render to orthographic, perspective, spherical, cylindrical or cubemap projections
Multi-Pass
  • Arbitrary number of passes
  • Optional anti-aliasing of passes
  • Optional Denoising of passes (where relevant)
  • Beauty pass, with independent Denoise amount
  • Alpha pass
  • Beauty composition passes
  • Geometry passes
  • Masking passes
  • Shading passes
  • Arbitrary texmap elements
VR
  • Corona Camera can render to spherical or cubemap format, supporting a wide range of VR apps
  • Easy set up, with default settings handling 99% of cases
  • Conventional stereo rendering (non-360)
  • Bloom & Glare supported for spherical VR images
Shaders
  • Corona AO
  • Corona Color Correct
  • Corona Tonemap Control
  • Corona Color Mix
  • Corona Ray Switch
  • Cinema 4D Color
  • Corona Wire
  • Corona Bitmap
  • Corona RoundEdges
  • Cinema 4D Variation
  • Corona Triplanar
  • Corona Normal
  • Corona UVW Randomizer
Supported Cinema 4D features
  • Most native and 3rd party shaders
  • Cinema 4D native material layering
  • Cinema 4D native lights
  • Cinema 4D render options
  • Native Team Render support
  • Render takes
  • XRef object in non-generator mode

A quick look at how to download and install Corona Renderer for Cinema 4D and set up your first render.


Text Version
  • Download and install: Visit corona-renderer.com/download to download the macOS or Windows version. After installing, open Cinema 4D.
  • Locating Corona in Cinema 4D: Corona can be located in the following menus: Main top toolbar, Material editor and Cinema 4D’s render settings.
  • Set Corona Renderer as your render engine: Click on Edit Render Settings, and in the Renderer dropdown, select Corona.
  • Add a Corona camera: This is as simple as adding a Corona Camera, using Corona > Corona Camera in the main menu.
  • Add lighting: Add a Corona Light (Corona > Corona Light on the main menu, or shortcut icon) to create a studio style setup for your scene. Duplicate light using CTRL + drag (with the mouse) or repeat the steps above to create additional lights.
  • Interactive rendering: View real–time changes to your scene, lighting, material or objects position with Corona’s interactive renderer. Access it from the main menu Corona > Interactive rendering.
  • Multi–pass/LightMix: Click Corona > Multi–pass, enable the multi–pass check box, then click on the Setup Interactive LightMix button. This will display a pop up window, choose Individual Lights then press Generate. All your light sources have now been added to Corona’s LightMix.
  • LightMix continued: With the interactive rendering window open and under the Post tab you can make overall changes to your scene including exposure, contrast etc. Under the LightMix tab, you can manually control individual light settings ranging from intensity, color output or Kelvin temperature.
  • Define when a render is complete: Click Edit Render Settings and under Corona’s General Settings tab set a pass limit of 20. Other options are using a Noise Level Limit (4% is good for final renders) or a specified time limit (e.g. 1 hour).
  • Enable Denoising: This can be enabled from Corona’s General Settings tab, simply choose Full Denoising from the dropdown. Our settings are set to default and denoising will be applied to the image once the render has completed.
  • Final render: With the VFB open and our render settings complete a final render can be made.
Basic Facts
  • Corona Renderer is entirely CPU based (with optional GPU denoising; requires a compatible NVIDIA GPU)
  • Offers unbiased and biased rendering
  • Commercially available plugin works with 3ds Max and Cinema 4D
  • ARCHICAD, Blender, and Standalone versions are in development or available as free alpha versions
Hardware Requirements
  • For Corona Renderer 2 and newer, you will need a CPU that supports the SSE4.1 instruction set (any processor from within the last 10 years). Here is a list of compatible CPUs. The Licensing Server may run on legacy CPUs that do not meet this requirement (however, the computer won’t be able to be used for rendering).
  • To use our optional Fast Preview Denoiser (NVIDIA OptiX), you need an NVIDIA GPU with Kepler or newer architecture and the newest GPU driver. Not all mobile GPUs are supported.
  • Note: this denoiser type is optional, and Corona Renderer will work fine even if it's not installed (for example if you are using an AMD or integrated GPU). We also offer a High Quality denoiser, which utilizes purely the CPU, and this denoiser can be used on any computer which can run Corona Renderer.
  • There are no further specific hardware requirements.
Software Requirements
3DS MAX VERSION
  • Autodesk 3ds Max x64 version 2013-2019
  • 64-bit Microsoft Windows (7, 8, 8.1, 10)
  • Installation requires administrator privileges
  • Distributed rendering also requires matching Backburner version
CINEMA 4D VERSION
  • 64-bit MAXON Cinema 4D R14-R20
  • 64-bit Microsoft Windows (7, 8, 8.1, 10) or macOS (10.7 or newer)
  • Installation requires administrator privileges
STANDALONE
  • 64-bit Microsoft Windows (7, 8, 8.1, 10)
GPU DENOISER
  • To ensure smooth operation and best performance of our Fast Preview Denoiser (NVIDIA OptiX), please make sure you are using the newest driver available for your graphics card. The drivers can be downloaded from nvidia.com.
Escribir Su propia reseña
Para escribir un comentario inicia sesión o crea una cuenta si eres un usuario nuevo.