Modo - Mantenimiento anual para licencias perpetuas

Modo ofrece herramientas y flujos de trabajo mejorados basados en el modelo, con una ventana VR integrada en la interfaz de usuario, flujos de trabajo de diseño interactivo y capacidades de animación mejoradas.

Mantenimiento anual para licencias perpetuas.

  458,59 €
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FOUNDRY-MODO-M
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MODO-M

Con Modo las herramientas y flujos de trabajo mejorados para trabajar en base el modelo, le permiten llegar al punto '90% completado 'aún más rápido, con Mesh Paint, Preset Browser,  Cloud Asset y mejoras en la creación preestablecida. La creación de AR y VR en Modo se convierte en una experiencia única de inmersión, con una ventana de realidad virtual en el conjunto de herramientas. Un enfoque en el diseño interactivo que permite a los artistas experimentar, permitiendo la creación de formularios rápidamente a partir de un modelo de procedimiento.

Ahora puede empujar, tirar o simplemente mover los datos creados en Modo a más aplicaciones, desde cargadores CAD mejorados hasta flujos de trabajo Unreal / Unity Bridge. Y experimentar flujos de trabajo de animación muy mejorados: construya, reutilice, combine y ajuste modelos de animación fácilmente.

Model-bashing: construcción 3D basada en ensamblaje con ajustes preestablecidos de malla que se pueden agregar sin problemas al proceso creativo haciendo que la ideación sea increíblemente rápida y fácil.

Experiencia inmersiva: cambiando la forma en que los artistas crean y consumen experiencias visuales.

Diseño iterativo: un proceso de búsqueda de formas de procedimiento.

Interoperabilidad conectada: empujar, tirar o simplemente mover los datos de Modo a más aplicaciones.

Animación accesible: construir, reutilizar, combinar y ajustar movimientos de animación fácilmente.

*Software en inglés.

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SKU FOUNDRY-MODO-M
Código Producto MODO-M
EAN 8435371401262
es_estudiante No
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Modo Características:

glTF 2.0 Export to Facebook: Developed in conjunction with Facebook's new ‘3D Posts’ functionality, artists can now create 3D objects in Modo and then share them on the Facebook News Feed. Facebook users can then grab, spin and interact with the objects to look at them from all angles. This technology presents artists with a unique opportunity to create more engaging and compelling content, whilst offering users the opportunity to enjoy interactive 3D experiences on Facebook.

 

Mesh Paint Refinements: Modo's Mesh Paint tool has been brought up-to-date and enhanced, allowing you to quickly bash out models and environments faster than ever before. With the ability to now paint random presets, you can utilize asset libraries in new and exciting ways, and the new array paint modes give you greater control when painting more ordered collections of objects.

 

MeshFusion Surface Strips: MeshFusion is significantly enhanced with Surface Strips, an innovative new feature that works by allowing the creation of strip geometry or topology that lies flush on any Fusion Item surface. This provides a wide range of opportunities for Post-Fusion modeling with either Procedural operations or direct modeling of the Fusion Output Mesh. The most obvious examples are channels and ridges along arbitrary paths — but the range of applications is much much wider, allowing artists to explore iterations more creatively than ever before.

 

Modeling and Design Creation Enhancements: The Jitter tool has new options to randomize the position, scale and rotation of connected geometry within a single Item. It also works with connected selections, allowing you to quickly add subtle realism in situations where previously it would have been difficult. It’s now possible to model even faster in a single 3D viewport by moving objects towards you and away from you without having to interact directly with any transform handles. And a new tool handle has been added to the Vertex Slide tool, giving you greater control when tweaking the position of vertices in a mesh.

 

Modo 11 Releases:

Performance and efficiency improvements:  Modo 11.0 delivers accelerated performance across a number of key areas: support for OpenSubdiv 3 delivers faster deformations; animation caching speeds up display; localized evaluation for MeshFusion improves interactivity; and instances are drawn faster. A large number of workflow enhancements also increase artist productivity, including improvements to the game exporter, the ability to duplicate elements while transforming them interactively, and new selection methods in the Item List.

 

Modeling workflow enhancements: Reinforcing its position as a best-in-class modeling solution, Modo 11.0 offers new MeshFusion features that include the ability to cut, copy and paste Fusion items; enhancements to Auto Retopology including a new Adaptive mode and Curvature metric; a number of improvements to procedural modeling workflows; a brush preview for painting and sculpting tools; and a new customizable Tool HUD for faster access to the tools you use the most.

 

 

Better out of-the-box experience: With a streamlined installation experience and login-based licensing; included rigs for procedural modeling; new render setting presets and better defaults that make it easier to create high-quality, noise-free renderings without specialist expertise; and an emphasis on fixing known issues, Modo 11.0 offers a better out-of-the-box experience. Other improvements include easier access to your recent projects, training videos and online help; and the ability to run Modo in safe mode for debugging purposes.

.

Características

Características generales de Modo:

  Modeling in Modo Software   UV workflows by Modo

Modeling
Modo® offers a unique combination of best-in-class direct modeling tools working hand-in-hand with a highly robust and flexible procedural modeling system. Additionally, Modo features the award-winning MeshFusion Boolean tools, integrated sculpting and retopology functionality.

 

UV workflows
Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in toolset that offers many automated options, supports UDIM workflows, and—unlike some other 3D content creation tools—integrates fully with modeling and selection workflows.

 

  Modeling in Modo Software UV workflows by Modo

Sculpting
Bring your artistic expression to 3D modeling, as you use Modo's integrated brush-based sculpting tools to intuitively rough out volumes and add multiple levels of fine detail with speed.

 

Shading
Streamline your workflow with fast, flexible layer-based and nodal shading systems for building sophisticated, convincing materials with ease. Drag-and-drop presets let you quickly develop the look you want, or simply select from a huge library of highly realistic physically-based materials.

  Modeling in Modo Software   UV workflows by Modo

Rendering
Enjoy photorealistic rendering at amazing speeds and limitless resolutions—even network rendering is free. Modo's production-proven, physically-based renderer offers a rare blend of speed and quality.

 

Baking 
Review textures as you bake and watch them refine progressively. Modo also allows you to tweak settings and make surface changes without waiting for a final render, and it accurately bakes to Unity or Unreal standards with no extra tools required.

 

  Modeling in Modo Software   UV workflows by Modo

Rigging
Featuring a non-destructive, non-linear toolset and fully-integrated modular workflow, Modo's flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs.

 

Animation
Incorporating traditional animation techniques applied in innovative ways, Modo's 3D animation framework is highly customizable to meet the most demanding of production challenges.

 

  Modeling in Modo Software   UV workflows by Modo

Effects
Modo's rule-based, directable particles work together with the fully-integrated rigid and soft bodies, and procedural shattering, to let you create compelling dynamic simulations in less time.

 

Hair and Fur 
Modo lets you create and manipulate realistic hair, fur, grass, feathers and other fiber-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene.

 

  Modeling in Modo Software   UV workflows by Modo

Camera and projection tools
Modo’s advanced tools for virtual camera creation and digital matte painting are perfect for set extensions and product placement shots, while the spherical camera rig lets you work with 360° video.

 

Presets
Segment your work into more manageable parts, avoid repetitive modeling tasks and create repeatable looks with saveable, shareable, reusable assemblies and presets. Plus, convert a series of procedural modeling operations into a new specialized tool to share with others.

 

  Modeling in Modo Software   Modo tutorials

Collaboration and customization
With in-viewport support for Unity, Unreal-compatible PBR materials and built-in export tools, Modo delivers a true WYSIWYG asset creation experience for games and VR authoring. Plus, support for a wide range industry-standard file formats, together with Python and macro scripting, means it’s easy to make Modo work in your pipeline.

 

Modo tutorials
Take your Modo skills to the next level with our in-depth learning resources and free online training videos.

 

Características generales de Modo:

  Modeling in Modo Software   UV workflows by Modo

Modeling
Modo® offers a unique combination of best-in-class direct modeling tools working hand-in-hand with a highly robust and flexible procedural modeling system. Additionally, Modo features the award-winning MeshFusion Boolean tools, integrated sculpting and retopology functionality.

 

UV workflows
Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in toolset that offers many automated options, supports UDIM workflows, and—unlike some other 3D content creation tools—integrates fully with modeling and selection workflows.

 

  Modeling in Modo Software UV workflows by Modo

Sculpting
Bring your artistic expression to 3D modeling, as you use Modo's integrated brush-based sculpting tools to intuitively rough out volumes and add multiple levels of fine detail with speed.

 

Shading
Streamline your workflow with fast, flexible layer-based and nodal shading systems for building sophisticated, convincing materials with ease. Drag-and-drop presets let you quickly develop the look you want, or simply select from a huge library of highly realistic physically-based materials.

  Modeling in Modo Software   UV workflows by Modo

Rendering
Enjoy photorealistic rendering at amazing speeds and limitless resolutions—even network rendering is free. Modo's production-proven, physically-based renderer offers a rare blend of speed and quality.

 

Baking 
Review textures as you bake and watch them refine progressively. Modo also allows you to tweak settings and make surface changes without waiting for a final render, and it accurately bakes to Unity or Unreal standards with no extra tools required.

 

  Modeling in Modo Software   UV workflows by Modo

Rigging
Featuring a non-destructive, non-linear toolset and fully-integrated modular workflow, Modo's flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs.

 

Animation
Incorporating traditional animation techniques applied in innovative ways, Modo's 3D animation framework is highly customizable to meet the most demanding of production challenges.

 

  Modeling in Modo Software   UV workflows by Modo

Effects
Modo's rule-based, directable particles work together with the fully-integrated rigid and soft bodies, and procedural shattering, to let you create compelling dynamic simulations in less time.

 

Hair and Fur 
Modo lets you create and manipulate realistic hair, fur, grass, feathers and other fiber-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene.

 

  Modeling in Modo Software   UV workflows by Modo

Camera and projection tools
Modo’s advanced tools for virtual camera creation and digital matte painting are perfect for set extensions and product placement shots, while the spherical camera rig lets you work with 360° video.

 

Presets
Segment your work into more manageable parts, avoid repetitive modeling tasks and create repeatable looks with saveable, shareable, reusable assemblies and presets. Plus, convert a series of procedural modeling operations into a new specialized tool to share with others.

 

  Modeling in Modo Software   Modo tutorials

Collaboration and customization
With in-viewport support for Unity, Unreal-compatible PBR materials and built-in export tools, Modo delivers a true WYSIWYG asset creation experience for games and VR authoring. Plus, support for a wide range industry-standard file formats, together with Python and macro scripting, means it’s easy to make Modo work in your pipeline.

 

Modo tutorials
Take your Modo skills to the next level with our in-depth learning resources and free online training videos.

 

Modo Características:

glTF 2.0 Export to Facebook: Developed in conjunction with Facebook's new ‘3D Posts’ functionality, artists can now create 3D objects in Modo and then share them on the Facebook News Feed. Facebook users can then grab, spin and interact with the objects to look at them from all angles. This technology presents artists with a unique opportunity to create more engaging and compelling content, whilst offering users the opportunity to enjoy interactive 3D experiences on Facebook.

 

Mesh Paint Refinements: Modo's Mesh Paint tool has been brought up-to-date and enhanced, allowing you to quickly bash out models and environments faster than ever before. With the ability to now paint random presets, you can utilize asset libraries in new and exciting ways, and the new array paint modes give you greater control when painting more ordered collections of objects.

 

MeshFusion Surface Strips: MeshFusion is significantly enhanced with Surface Strips, an innovative new feature that works by allowing the creation of strip geometry or topology that lies flush on any Fusion Item surface. This provides a wide range of opportunities for Post-Fusion modeling with either Procedural operations or direct modeling of the Fusion Output Mesh. The most obvious examples are channels and ridges along arbitrary paths — but the range of applications is much much wider, allowing artists to explore iterations more creatively than ever before.

 

Modeling and Design Creation Enhancements: The Jitter tool has new options to randomize the position, scale and rotation of connected geometry within a single Item. It also works with connected selections, allowing you to quickly add subtle realism in situations where previously it would have been difficult. It’s now possible to model even faster in a single 3D viewport by moving objects towards you and away from you without having to interact directly with any transform handles. And a new tool handle has been added to the Vertex Slide tool, giving you greater control when tweaking the position of vertices in a mesh.

 

Modo 11 Releases:

Performance and efficiency improvements:  Modo 11.0 delivers accelerated performance across a number of key areas: support for OpenSubdiv 3 delivers faster deformations; animation caching speeds up display; localized evaluation for MeshFusion improves interactivity; and instances are drawn faster. A large number of workflow enhancements also increase artist productivity, including improvements to the game exporter, the ability to duplicate elements while transforming them interactively, and new selection methods in the Item List.

 

Modeling workflow enhancements: Reinforcing its position as a best-in-class modeling solution, Modo 11.0 offers new MeshFusion features that include the ability to cut, copy and paste Fusion items; enhancements to Auto Retopology including a new Adaptive mode and Curvature metric; a number of improvements to procedural modeling workflows; a brush preview for painting and sculpting tools; and a new customizable Tool HUD for faster access to the tools you use the most.

 

 

Better out of-the-box experience: With a streamlined installation experience and login-based licensing; included rigs for procedural modeling; new render setting presets and better defaults that make it easier to create high-quality, noise-free renderings without specialist expertise; and an emphasis on fixing known issues, Modo 11.0 offers a better out-of-the-box experience. Other improvements include easier access to your recent projects, training videos and online help; and the ability to run Modo in safe mode for debugging purposes.

.

Supported operating systems:

  • Mac OS X 10.13.x, 10.14.x and 10.15.x
  • Windows 10 (64-bit only)
  • Linux 64-bit operating system (RHEL/CentOS 7+)
  • Linux changed from CentOS 7+ to Centos 7.6+

Minimum hardware requirements:

  • Processor: Intel processor(s), Core i3 or higher
  • Storage: At least 10 GB disk space available for full content installation
  • RAM: At least 4 GB RAM
  • Display: At least 1280 x 800 pixel resolution
  • Graphics Card: At least 1GB of video memory / driver support for OpenGL 3.2
  • Add: AMD AI Denoiser requires a minimum of 4 GB of video memory

 


 

Recommended hardware requirements:

  • Processor: 2.5+ Ghz quad-core processor
  • Storage: 250+ GB disk space available for caching and temporary files. SSD is preferable.
  • RAM: 16 GB RAM with additional virtual memory*
  • Display: 1920 x 1080 pixel resolution
  • Graphics Card: At least 2+ GB of video memory / driver support for OpenGL 4.4 or higher

*Use of virtual memory improves stability and helps prevent data loss on large projects.

 

Recommended graphics driver versions:

  • Nvidia: 435 or later*
  • AMD: 8.982.8.1 or later*

*We recommend downloading latest driver version from the NVidia or AMD websites

 


Tested workstation hardware:

Apple:

  • Macbook Pro (Retina, 15-inch, 2018)
  • Macbook Pro (Retina, 15-inch, 2017)
  • Macbook Pro (Retina, 15-inch, Mid-2015)
  • iMac (Late-2012)*
  • Mac Pro (Late-2013)
  • Macbook Pro (Mid-2015)

HP:

  • HP Z600*
  • HP Z640*
  • HP Z800

AMD prosumer graphics cards:

  • Radeon™ Vega RX*
  • Radeon™ R9 M370X
  • Radeon™ Pro WX8200 *
  • Radeon™ Pro WX7100 *
  • Radeon™ Pro 560X
  • Radeon™ Pro 560

AMD enterprise graphics cards:

  • FirePro™ D700

NVIDIA prosumer graphics cards:

  • GeForce 675MX*
  • GeForce 1050 (laptop)
  • GeForce GTX 1070 Ti (Linux)
  • GeForce 1080

NVIDIA enterprise graphics cards:

  • Quadro® K620
  • Quadro® M620
  • Quadro® M4000*

CPU:

  • AMD Ryzen Threadripper*
  • Intel i7-7700k
  • Intel i7-8700
  • Intel i9-9900k
  • Xeon E3-1505M v6
  • Xeon E5504
  • Xeon 5620*

These are the configurations that Foundry has tested with Modo. Due to the constantly changing and wide variety of computer hardware available in the market, we are unable to officially certify hardware.

*This hardware was unavailable for QA testing for Modo 14.1 due to the office access limitations due to COVID-19

New features in Modo 14.1:

Advanced Viewport Ghost & Xray Support:

Whether you’re modeling or animating, coherent and customizable visualization of geometry is essential. Ghost and Xray viewport modes help you see what you need, when you need it, letting you stay in the creative flow. Now if you want to visualize your scenes with Ghost & XRay you can enjoy the quality that the Advanced Viewport provides too.

Advanced Viewport Vertex Map Texture Support:

Visualization of your Vertex Maps allows you to make fast decisions and edits without having to fiddle with parameters. Now you can visualize Weight Maps, UV Distortion, and Vertex Colors in the Advanced Viewport.

 

Advanced Viewport Improved Processing:

Complex scenes can be a challenge to visualize at high quality. In Modo 14.1 the Advanced Viewport has been optimized for faster Shader Tree and Shader Group processing for better performance when working in complex models and environments.

 

Performance Improvements:

Always striving to improve performance, Modo 14.1 brings a handful of performance improvements to speed up your daily work.The UV Relax Mesh Operation has been multi-threaded in Adaptive mode offering up to 5X speed increase when relaxing UVs. The Edge Remove operation has also been significantly improved for speed increases between 5 and 20 times.

 

Bevel Auto Weld:

Worrying about overlapping geometry when beveling is a thing of the past with the new Bevel Auto Weld feature in Modo 14.1. A new option for polygon bevel, Auto Weld computes the border loop of selected polygons and then stops the inset vertices at a point of contact. Whether direct or procedural modeling Bevel Auto Weld is a really powerful tool many Modo modelers will appreciate.

Curve Sweep Point Mode: Curve Sweep has a new mode, allowing vertices of a mesh to be swept along a curve using Curve Sweep. Point mode brings exciting new versatility to Curve Sweep for making vertices into curves.

Polygon Bevel Falloff Controls: Falloffs are a powerful and flexible part of Modo’s workflow and you can now use them to control Polygon Bevel. Use all your favorite falloffs with Polygon Bevel Shift and Inset.

 

Edge Chamfer Extend Boundary: Sometimes you want to push past the boundary when Chamfering and the new Extended Boundary option in Edge Chamfer lets you do just that. The outgoing direction is computed by the outer face normal and edge vectors. This new enhancement is available both for procedural and direct modeling versions of Edge Chamfer.

Polygon Make Enhancement: Making simple operations smarter adds speed and agility to the modeling process. Polygon Make can now create a new quad polygon when only two edges are selected.

UV Relax Mesh Operation:

Get procedural with UVs using the UV Relax meshop. It can be used to refine an existing UV map in much the same way as the smooth tool is used to soften and regularize a model's surface.

Unwrap and Relax Mesh Operation: Unwrap and Relax is a powerful uber tool that makes quick work of complex UV tasks and is now available as a procedural Mesh Operation.

mPath Embree CPU path tracing: mPath takes full advantage of the latest multi core CPU systems hitting the market with the addition of Intel's Embree high performance ray tracing library. Embree enables faster ray tracing calculation for CPU platforms, including MAC.

 

mPath Optix 7 Update: GPU Ray Tracing on qualified NVIDIA hardware has been upgraded to use OptiX 7. mPath is now significantly faster to render your ray traced scenes with NVIDIA OptiX 7. This update to mPath also adds support for ray tracing two-point polygons in OptiX—useful for rendering hair and fur.

Automatic EIS: Simplicity can remove barriers and allow focus on the artwork at hand. Environment Importance Sampling (EIS) is now automated when rendering with mPath, based on whether any image maps are affecting the environment. Just another parameter not to worry about.

Denoising Improvements: Denoising is an important part of a modern rendering workflow and mPath in Modo now offers two new options for denoising as well as improvements to the current Nvidia OptiX denoising.

Intel's Open Image Denoise is a new high-quality denoiser that uses AI to improve image quality on the host CPU, with no user parameters.

AMD AI is a new high-quality denoiser that uses AI to improve image quality on the GPU. It is most efficient on AMD hardware.

When looking for quick updates, Per Iteration Denoising can speed up your workflow by denoising the image between mPath iterations. It is currently available when using the Intel or OptiX denoisers.

PBR Loader / Set Effects: PBR Loader allows you to rapidly load PBR textures created in other applications like Substance Designer into the shader tree. Quickly load in all related images, and then set their effect based on the effect in the name of the file.

Gaps by Pixel Enhancements: The UV Pack and UV Fit mesh ops now have new attributes to set the gaps size by pixel for 14.1.

IK/FK Switching: Switching between IK and FK can be cumbersome. The new IK/FK Switching with Planar IK lets you quickly match IK to FK and FK back to IK. When animating you can easily visualize your state with fading IK lines and a custom IK Goal for IK or FK.

Disable IK & Update Rest Pose: Sometimes you need to adjust your joints after Inverse Kinematics has been applied. Disable IK enables you to do just that by tweaking joint placement even after IK is set up. Both Full Body and Planar IK can now be disabled in Setup mode and commands have been added to update the Rest Pose of both types of IK chains.

USD Importer: The UsdModo plugin enables you to import assets authored with Pixar’s Universal Scene Description into Modo. Types of Geometry, Curves, Lights, Cameras, Material, and Animation are supported.

 


New features in Modo 13:

Offline GPU Rendering with AMD’s Radeon™ ProRender

AMD’s GPU accelerated path-tracer, the Radeon™ ProRender, is now part of Modo’s collection of powerful rendering options and the beginning of increased rendering flexibility and improved APIs in Modo. In its first iteration for Modo 13.0, this hardware-agnostic, offline rendering solution gives artists the option of leveraging hardware that was once limited to real-time viewports.

AMD’s powerful denoising technology has also been added in 13.0. This provides users with additional options to reduce render times by accessing one of two options available: Bilateral and Median. Much like the Radeon™ ProRender, AMD’s denoiser is not vendor-specific and further expands the rendering options available to all users on Windows and OSX.

MeshFusion adds Kit Fusing

Modo’s direct modeling toolset remains the most intuitive experience for 3D artists with new features including Relax Edge and Find Shortest Path Selection to enhance and accelerate creation workflows.

Building on our award-winning MeshFusion toolset, Modo 13.0 introduces Kit Fusing, allowing artists the ability to define only a portion of a mesh to be used for creating boolean operations. This powerful enhancement makes it easier to leverage complex meshes and allows for holes to create the impression of complex negative forms like fan grills with mechanical components that are visible inside a surface.

Elevated Animation Workflows with Layering Systems

The world’s leading riggers and character artists use Modo for games, film, and TV. Using their feedback and driving Modo in production environments, we’ve been able to engineer solutions that target animation workflows. Modo’s 12 Series included huge advancements to the schematic viewport, providing a cleaner and easier-to-manage artistic experience with features such as Notes to enhance collaborative pipelines. Modo 13 adds non-destructive editing of specific actions through the new Animation Layers feature, where each layer can be controlled to override or apply additively in a top-down format.

Masking with the new Animation Layer system allows for individual aspects of an animation to be isolated and uniquely defined.

Arrays Elevate Modo’s Procedural Modeling Capabilities

Modo is unique in how it enables users to create customized workflows tailored to the needs of an artist or project. Arrays are a new addition to Modo’s rigging system that allows for advanced storage, manipulation, and output of data in a variety of forms, further enabling what technical artists can engineer in Modo. Arrays help you construct complex relationships that can be leveraged across Modo’s many systems including, rigging, procedural modeling, particles, and more to create the specific tools and behaviors you need to realize your creative vision, whether it’s a custom modeling tool or an advanced motion graphics system.

Modo Bridge adds Unity Support

Modo Bridge for Unity adds similar functionality that was present in the Unreal Bridge, now through a shared interface to streamline interaction with real-time scene creation. Users can transfer Meshes, Instances, Textures, Materials, and Cameras between Modo and Unity with bilateral communication, allowing artists to move items back and forth between either application.

UV Enhancements

The UV toolset in Modo 13.0 has been further simplified to dramatically reduce the time required to generate clean UV maps. The new UV Cut Map allows artists to define sets of selections that are color-coded and displayed on the model in the 3D viewport. Enhancements to the UV Split, Wireframe Display, Packing, and the Edge and Vertex Slide bolster the Modo UV arsenal, allowing more control of the unwrapping and utilization of complex UV maps.

 

Elevated Animation Workflows with Layering Systems:

The world’s leading riggers and character artists use Modo for games, film, and TV. Using their feedback and driving Modo in production environments, we’ve been able to engineer solutions that target animation workflows. Modo’s 12 Series included huge advancements to the schematic viewport, providing a cleaner and easier-to-manage artistic experience with features such as Notes to enhance collaborative pipelines. Modo 13 adds non-destructive editing of specific actions through the new Animation Layers feature, where each layer can be controlled to override or apply additively in a top-down format.

Masking with the new Animation Layer system allows for individual aspects of an animation to be isolated and uniquely defined.

Enhanced User Interface:

By opening up Modo 13.0 to further third-party integration, we’re allowing our community to distribute resources through Modo’s Help User Interface, expanding on the collaboration between our talented artist base.

Other enhancements to the User Interface include the ability for an artist to drag and drop entire scenes from the preset browser, loaded as a reference or as a proxy item, allowing increased flexibility when reusing assets.

Arrays Elevate Modo’s Procedural Modeling Capabilities:

Modo is unique in how it enables users to create customized workflows tailored to the needs of an artist or project. Arrays are a new addition to Modo’s rigging system that allows for advanced storage, manipulation, and output of data in a variety of forms, further enabling what artists can engineer in Modo. Arrays help you construct complex relationships that can be leveraged across Modo’s many systems including, rigging, procedural modeling, particles, and more to create the specific tools and behaviors you need to realize your creative vision, whether it’s a custom modeling tool or an advanced motion graphics system.

Modo Bridge adds Unity Support:

Modo Bridge for Unity adds the same functionality that was present in the Unreal Bridge, now through a shared interface to streamline interaction with real-time scene creation. Users can transfer Meshes, Instances, Textures, Materials, and Cameras between Modo and Unity with bilateral communication, allowing artists to move items back and forth between either application.

UV:

The UV toolset in Modo 13.0 has been further simplified to dramatically reduce the time required to generate clean UV maps. The new UV Cut Map allows artists to define sets of selections that are color-coded and displayed on the model in the 3D viewport. Enhancements to the UV Split, Wireframe Display, Packing, and the Edge and Vertex Slide bolster the Modo UV arsenal, allowing more control of the unwrapping and utilization of complex UV maps. Elevated Animation Workflows with Layering Systems

The world’s leading riggers and character artists use Modo for games, film, and TV. Using their feedback and driving Modo in production environments, we’ve been able to engineer solutions that target animation workflows. Modo’s 12 Series included huge advancements to the schematic viewport, providing a cleaner and easier-to-manage artistic experience with features such as Notes to enhance collaborative pipelines. Modo 13 adds non-destructive editing of specific actions through the new Animation Layers feature, where each layer can be controlled to override or apply additively in a top-down format.

Masking with the new Animation Layer system allows for individual aspects of an animation to be isolated and uniquely defined.

Enhanced User Interface:

By opening up Modo 13.0 to further third-party integration, we’re allowing our community to distribute resources through Modo’s Help User Interface, expanding on the collaboration between our talented artist base.

By opening up Modo 13.0 to further third-party integration, we’re allowing our community to distribute resources through Modo’s Help User Interface, expanding on the collaboration between our talented artist base.

Arrays Elevate Modo’s Procedural Modeling Capabilities:

Modo is unique in how it enables users to create customized workflows tailored to the needs of an artist or project. Arrays are a new addition to Modo’s rigging system that allows for advanced storage, manipulation, and output of data in a variety of forms, further enabling what artists can engineer in Modo. Arrays help you construct complex relationships that can be leveraged across Modo’s many systems including, rigging, procedural modeling, particles, and more to create the specific tools and behaviors you need to realize your creative vision, whether it’s a custom modeling tool or an advanced motion graphics system.

Modo Bridge adds Unity Support:

Modo Bridge for Unity adds the same functionality that was present in the Unreal Bridge, now through a shared interface to streamline interaction with real-time scene creation. Users can transfer Meshes, Instances, Textures, Materials, and Cameras between Modo and Unity with bilateral communication, allowing artists to move items back and forth between either application.

UV:

The UV toolset in Modo 13.0 has been further simplified to dramatically reduce the time required to generate clean UV maps. The new UV Cut Map allows artists to define sets of selections that are color-coded and displayed on the model in the 3D viewport. Enhancements to the UV Split, Wireframe Display, Packing, and the Edge and Vertex Slide bolster the Modo UV arsenal, allowing more control of the unwrapping and utilization of complex UV maps.

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