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Artlantis 6 Render / Studio

Artlantis es programa desarrollado especialmente para arquitectos y diseñadores, ideal para la rápida y sencilla creación 3D de alta calidad. Elige entre Artlantis Studio o Render.
Idioma: Español     Plataforma: Windows/Macintosh

Programa de descarga

Este es un programa de descarga. Después de la compra recibirá en 48 horas (exceptuando fines de semana y festivos), un correo electrónico a la dirección que nos ha indicado, desde donde se podrá descargar el programa, para instalarlo y proceder a su uso.

Nota: no incluye material físico como CD de seguridad o manual de usuario.

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Iva incluido
Precio detallado
Precio detallado:

Precio tienda sin IVA: 500,00€ Precio tienda con IVA: 605,00€

Más Imágenes

  • Artlantis 6
  • Artlantis 6 - Francisco Vidigal
  • Artlantis 6
  • Artlantis 6
Ref. Fabricante ARTLANTIS-config

Disponible en dos versiones distintas, Artlantis 6 ofrece diferentes herramientas para distintas necesidades.

Artlantis 6 Render está diseñado más para aquellos que buscan perspectivas fijas de muy alta calidad (arquitectos, diseñadores de interior, urbanistas, paisajistas, diseñadores de ferias y stands, etc.)

Artlantis 6 Studio, por otro lado, es la herramienta ideal para aquellos que no solamente quieren imágenes fijas en alta resolución, sino también quieren poder obtener animaciones, panoramas 360º con tecnología iVisit 3D y QuickTime VR Objetos.

Artlantis 6 funciona directamente con SketchUp Pro así como con ArchiCAD ™, ™ VectorWorks, y Arco + ™. Con la reciente adición de la DWF, OBJ y FBX formatos de importación y actualización DXF, DWG y 3DS plug-ins, Artlantis 6 también interactúa perfectamente con todos los principales software de CAD 3D.

Minimum Configuration

  • Intel® i3 4Core 2GHz

  • RAM: 8 Gb

  • System : Mac OS X 10.8.5, Windows 7 (64 bits)

  • Graphic card of 1GB*, OpenGL

  • Display resolution : 1280 x 800 pixels

  • Internet access

* Graphic chipsets are not supported. 

Recommended configuration

  • Intel® Core i7, 4+ Core

  • RAM: 16 Gb

  • System : Mac OS X 10.10, Windows 7 or 8.1 (64 bits)

  • Graphic card of 2 Gb / OpenGL *

  • Display resolution: 1920 x 1080 pixels

  • Internet access

* Graphic chipsets are not supported.


Real-time radiosity preview
Artlantis’s productivity is based on a founding concept: real-time preview. Regardless of the change in the scene settings (materials, lighting, environment), the preview is updated instantly. You control your work, you confirm your changes, and you run the calculation in high definition for your final image without wasting time.



The freedom offered by Artlantis comes from the multitude of viewpoints that you can create, save, and organize. Each viewpoint allows you to create a real study of your scene: date, a light source change, a camera lens change, adding a background -- edit and save the combinations of parameters in your list of viewpoints that are important to you. In order to optimize the display of your project while keeping an eye on your list views, they appear on the left-hand side of the screen in a fixed position with a refocusing of the preview on the left, or on the fly so that the preview is not moved!

Now grouped at the top of the screen, inspectors allow you to set all the parameters associated with shaders, objects, lights, heliodons and perspectives (perspectives, projected views, panoramas, VR objects and animations). The real backbone of Artlantis is this clear and intuitive tool bar, allowing you to access -- with a minimum of clicks -- a maximum of Artlantis features and settings. You can make adjustments, improvements, and fine-tune your scene and see the results instantly -- without taking your eyes off the preview window.

2D View
Draw the curved path of a camera, set the height of an object, stitch different iVisit 3D panoramas together... Some tasks are difficult to perform in perspective. The Artlantis interface is not only ergonomic in 3D visualization, it also is in 2D and offers a "2D view" window to work in the best conditions.

You spend time creating and fine-tuning your materials on each project… Postcards are the ideal solution to save and retrieve any material settings at any time, even on another project. When saving a Postcard, in addition to saving an image, you save all the material parameters as well. Postcards are a simple, yet effective tool to create your own collection of custom shaders and consider various options on projects.


To find the right balance between clarity and completeness, the catalog is organized into categories using icons, and subcategories using names. This structure allows you to easily find any elements in the library, and also to add your own media in an organized fashion, either in existing categories, or in the "User category". The catalog window can also be displayed in full size on a second monitor, making it even easier to use.


3D Objects
3D objects also benefit from the ease of use associated with ’drag & drop’. Artlantis gives you the freedom to place your objects wherever you want, with guidance as necessary. In other words, using a simple shortcut, objects will automatically snap to the closest geometry. In the interest of saving time, the attachment point reacts according to the characteristics of the object: a lamp, for example, will always be vertical; a bracket lamp will be perpendicular to a wall -- you no longer need to worry about it! Objects can be saved in Artlantis and can even contain light sources that are reproduced when they are integrated into a scene.


Artlantis makes using shaders fast and easy. Instantly dress a material with all the attributes of a given shader (tint, color, opacity, specular reflection, shininess, blur effect, normal mapping, pattern scale and orientation) with a simple ‘drag & drop’ from the catalog to the desired surface in the scene.

Texture mapping
Now you can use your own images as materials. Import your own images with a simple ‘drag & drop’ from the catalog. Then, clone them horizontally and/or vertically to cover the surface you have selected.

3D People
Developed in partnership with AXYZ Design, 3D characters are static in Artlantis Render and animated in Artlantis Studio. Like any other 3D object in Artlantis, the 3D people are placed using a simple ‘drag & drop’. The size, clothing color, and behavior can all be changed according to your needs.


Drag & drop special images, known as Billboards, from the catalog into the 3D scene. Isolated and always facing the camera, a billboard allows you to enhance your scenes with true 2D images. These billboards can be traffic “warning signs”, “manhole covers”, or even characters’ clothing (the color of the clothing can be changed).

3D Plants
Developed in partnership with VB Visual and Bionatics, one of the industry's leading developers, Artlantis's 3D plants and vegetation can be used as simple objects, with a simple ‘drag & drop’ into the desired place. In addition, these 3D plants and vegetation have an excellent feature of pre-defined behavior, such as foliage tint and density, for example, to match the season defined by the Artlantis heliodons.


Our team of developers have created objects and shaders to fit your every need. Artlantis offers an In-App Store, offering more than 5,000 shaders, objects, and billboards for sale. To access and enrich your scenes, just create an account, purchase credits and download new media. They are automatically downloaded into the catalog under the right categories and sub-categories. All you have to do is use them! Browse the store to see the media that are available free of charge as well !


To reproduce natural lighting, forget the multiplication of artificial lights and their complex harmonization -- using a heliodon saves you time and gives you a realistic result. This feature, simulating sunlight and the luminosity of the sky, automatically calculates the dispersion of radiation and their colorful rebounds, based on a date, an hour, and a latitude. An amazing natural lighting immediately illuminates your scene. To add another touch of realism, Artlantis offers a "physical sky" with the sun, moon, stars, and a variety of clouds. With this new version, you can even see the rays of light in post-processing.


Artlantis is also very realistic when it comes to the distribution and dispersion of artificial lights. Including nine types of light projection (close to IES), Artlantis offers a wide variety of lighting scenes. In the 2D view or directly in your 3D preview, you simply set, manipulate, and duplicate your lights through new handling points. Artlantis lets you add rays of lights to all artificial light sources.

Neon Shaders
Neon Shaders allow you to simulate a range of physical phenomena resulting from the emission of light from surfaces, like bounce, reflections, diffusion through a surface, etc.

HDRI Background
The HDR image provides a spherical background as well as an overall illumination with shadows and full, 360° reflections. The 3D lit environment generated around your scenes ensures a robust background for all camera views combined with the entire range of real light intensity. This also makes HDR images valuable for scenes that contain reflective surfaces. With the special lighting channel included in HDR images, the illumination and shadow casting will result in amazingly realistic renderings.



Objects, lights, heliodons, shaders, atmospheric effects, post-processing, cutting planes, clouds, etc. -- almost all the components of a scene can become subject to exploration and animation. The “Edit Path” mode allows you to create a path in the 2D view in order to move either a camera, an object or a light.

The "Timeline" window in Artlantis Studio is a simple but valuable tool for editing and precisely controlling the animation process. Organized with events and movements, this timeline is composed of as many tracks as there are animated parameters. To ensure smooth movement and perfect synchronization of events, the tracks have magnetic hooks. You will be amazed at how easy it is to graphically synchronize and adjust motion, add lighting illusions, realistic lighting, or simulate seasons on your animation timeline.

Optional Artlantis Farm Render
Artlantis Render Farm offers the Artlantis user community more than 300 CPU's to produce photo-realistic still images or complex, high-definition animations with the high quality settings that clients demand, at a fraction of the average rendering times. Artlantis Render Farm currently supports Artlantis Render and Artlantis Studio since version 3. In the future, the current version and the immediately previous version will be supported. Users have the option to ask for either an Artlantis engine calculation or a Maxwell Render engine calculation.Artlantis Render Farm

iVisit 3D Panorama
Creating an iVisit 3D panorama presentation is easy using Artlantis Studio 5. Just create as many panoramic views of your project as you want to show, and simply link them to each other with a ‘drag & drop’. You’re ready to create your panorama! Artlantis Studio creates a folder with all the necessary files for an online presentation (Flash™ player, images, HTML files, etc.). By saving projected plan views into a special folder, you can also navigate in the project using the floor plan.

iVisit 3D VR Object
iVisit 3D VR Object allows you to manipulate and move a scene in 360°. Performed automatically, simply select the number of images to calculate horizontally and vertically to ensure a smooth animation.

Artlantis 6

New features

To create stunning images, Artlantis 6 now includes its own built-in physical engine, emphasizing physical rendering quality, precision, material accuracy, and energy conservation.


White Balance
White Balance allows you to adjust the dominant color of a scene to the ambient lighting. Simply set this new parameter to automatic color mode or select a reference color, which will be recognized as white in the 3D scene.

Ambient occlusion
This new option in Artlantis allows users to display a global ambient occlusion to create virtual shadows in small areas where natural light doesn’t go. It brings more depth and relief to both interior and exterior scenes.

White model
During calculation, white model rendering changes all surfaces to white except for those that are transparent. Lights maintain their color for sophisticated environments.

Choose among many pre-set modes (indoor, outdoor, low light) and different definitions (speed, medium, quality), to quickly set the best results!


ies lights and hdri

Artlantis offers two illumination methods: Automatic Light Adjustment and ISO/Shutter. By choosing the Automatic Light Adjustment setting, the lights and neon power used in the scene are automatically adjusted to the sky and sun illumination

IES Lights
By default, Artlantis offers 8 IES pre-set profiles. Artlantis 6 now allows you to import downloaded IES profiles from manufacturers’ websites. These files are used to simulate realistic illumination of your projects. For even greater flexibility, Artlantis 6 allows you to easily edit the brightness, color, direction and opening angle.

Artlantis now fully compatible with HDRI files, for the background and for the global illumination. The "enhanced sky" function in the engine settings increases the photorealism of the images.

Neon shader
In addition, neon lights have been completely updated for this version with considerable gains in terms of quality and calculation speed.

When using the site insertion feature, Artlantis 6 offers a new and simple projection process with more accurate calculations. After aligning the XYZ axis in the 2D view and in the preview window, the model is easily positioned on the background image. A revolutionary integrated tool allows you to add transparency to a foreground image directly in Artlantis to enhance the quality of your projects.

Integrated Alpha Mask Editor
This revolutionary tool allows you to add transparency to a foreground image directly in Artlantis to enhance the quality of your projects.

With a simple click on the reference plane in the preview window, you set the position and orientation of the projection of the laser. A red line projected 360 in the model allows you to automatically position the objects or textures.

Artlantis Media Store


Catalog & Media

Accessing the Artlantis Media Store is now done with a single click. To customize your catalog, Artlantis 6 lets you freely create your own folders at level 2.

New selection features allow you to view recently used media, shaders and objects already in the project or those added to the selection.

Thanks to the "drop-drop" tool, you can insert random media from the selection into the project with every click of the mouse.



The preview interactively navigates in block display or surface display, with or without automatic switches in OpenGL. OpenGL is displayed in color, hidden line, wireframe, or a combination.

With the display filter, you can now quickly find one object's materials, the objects in a view, the project's shaders...

For even greater productivity, search fields have been added to the lists of each inspector.

The KeyServer protection allows you to automatically start Artlantis 6 on Macintosh, and as a service on Windows.

Object creation
When creating an object, it is now easy to define its orientation.

On Mac, Artlantis 6 is now compatible with Retina screens for high quality display.

A long-awaited change: Artlantis 6 now makes it possible to autosave a file.

A new vignetting effect is now available in post-process.

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